OGLExtension.cs 1.1 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. namespace Ryujinx.Graphics.Gal.OpenGL
  4. {
  5. static class OGLExtension
  6. {
  7. private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
  8. private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
  9. private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
  10. public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
  11. public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
  12. public static bool ViewportArray => s_ViewportArray.Value;
  13. private static bool HasExtension(string Name)
  14. {
  15. int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
  16. for (int Extension = 0; Extension < NumExtensions; Extension++)
  17. {
  18. if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
  19. {
  20. return true;
  21. }
  22. }
  23. return false;
  24. }
  25. }
  26. }