IWritableBlock.cs 234 B

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  1. using System;
  2. namespace Ryujinx.Memory
  3. {
  4. public interface IWritableBlock
  5. {
  6. void Write(ulong va, ReadOnlySpan<byte> data);
  7. void WriteUntracked(ulong va, ReadOnlySpan<byte> data) => Write(va, data);
  8. }
  9. }