gdkchan 0e59573f2b Add capability for BGRA formats (#3011) 4 年之前
..
CodeGen 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
Decoders 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 年之前
Instructions 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 4 年之前
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 年之前
StructuredIr 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 年之前
Translation 0e59573f2b Add capability for BGRA formats (#3011) 4 年之前
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 年之前
IGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) 4 年之前
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 年之前
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 年之前
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 年之前
ShaderProgramInfo.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 年之前
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
SupportBuffer.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 年之前
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 年之前
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 年之前
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 年之前
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 年之前