gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
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Cache 57d3296ba4 infra: Migrate to .NET 6 (#2829) vor 4 Jahren
CachedGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
GpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
GpuAccessorState.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) vor 6 Jahren
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) vor 5 Jahren
ShaderCache.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) vor 5 Jahren
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) vor 5 Jahren
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) vor 4 Jahren
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) vor 4 Jahren
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) vor 4 Jahren
TextureDescriptorCapableGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) vor 4 Jahren
TransformFeedbackDescriptor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren