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- using System.Reflection;
- namespace Ryujinx.Common
- {
- // DO NOT EDIT, filled by CI
- public static class ReleaseInformations
- {
- public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
- public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
- public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
- public static string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
- public static string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
- public static bool IsValid()
- {
- return !BuildGitHash.StartsWith("%%") &&
- !ReleaseChannelName.StartsWith("%%") &&
- !ReleaseChannelOwner.StartsWith("%%") &&
- !ReleaseChannelRepo.StartsWith("%%");
- }
- public static string GetVersion()
- {
- if (IsValid())
- {
- return BuildVersion;
- }
- else
- {
- return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
- }
- }
- }
- }
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