GpuState.cs 17 KB

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  1. using Ryujinx.Graphics.Device;
  2. using Ryujinx.Graphics.Gpu.Image;
  3. using System;
  4. using System.Runtime.InteropServices;
  5. namespace Ryujinx.Graphics.Gpu.State
  6. {
  7. /// <summary>
  8. /// GPU state.
  9. /// </summary>
  10. class GpuState
  11. {
  12. private const int RegistersCount = 0xe00;
  13. public delegate void MethodCallback(GpuState state, int argument);
  14. private readonly int[] _memory;
  15. private readonly int[] _shadow;
  16. /// <summary>
  17. /// GPU register information.
  18. /// </summary>
  19. private struct Register
  20. {
  21. public MethodCallback Callback;
  22. public MethodOffset BaseOffset;
  23. public int Stride;
  24. public int Count;
  25. public bool Modified;
  26. }
  27. private readonly Register[] _registers;
  28. private readonly IDeviceState _deviceState;
  29. /// <summary>
  30. /// Gets or sets the shadow ram control used for this sub-channel.
  31. /// </summary>
  32. public ShadowRamControl ShadowRamControl { get; set; }
  33. /// <summary>
  34. /// GPU channel for the sub-channel state.
  35. /// </summary>
  36. public GpuChannel Channel { get; }
  37. /// <summary>
  38. /// Creates a new instance of the GPU state.
  39. /// </summary>
  40. /// <param name="channel">Channel that the sub-channel state belongs to</param>
  41. /// <param name="deviceState">Optional device state that will replace the internal backing storage</param>
  42. public GpuState(GpuChannel channel, IDeviceState deviceState = null)
  43. {
  44. Channel = channel;
  45. _deviceState = deviceState;
  46. _memory = new int[RegistersCount];
  47. _shadow = new int[RegistersCount];
  48. _registers = new Register[RegistersCount];
  49. for (int index = 0; index < _registers.Length; index++)
  50. {
  51. _registers[index].BaseOffset = (MethodOffset)index;
  52. _registers[index].Stride = 1;
  53. _registers[index].Count = 1;
  54. _registers[index].Modified = true;
  55. }
  56. foreach (var item in GpuStateTable.Table)
  57. {
  58. int totalRegs = item.Size * item.Count;
  59. for (int regOffset = 0; regOffset < totalRegs; regOffset++)
  60. {
  61. int index = (int)item.Offset + regOffset;
  62. _registers[index].BaseOffset = item.Offset;
  63. _registers[index].Stride = item.Size;
  64. _registers[index].Count = item.Count;
  65. }
  66. }
  67. InitializeDefaultState(_memory);
  68. InitializeDefaultState(_shadow);
  69. }
  70. /// <summary>
  71. /// Calls a GPU method, using this state.
  72. /// </summary>
  73. /// <param name="meth">The GPU method to be called</param>
  74. public void CallMethod(MethodParams meth)
  75. {
  76. int value = meth.Argument;
  77. // Methods < 0x80 shouldn't be affected by shadow RAM at all.
  78. if (meth.Method >= 0x80)
  79. {
  80. ShadowRamControl shadowCtrl = ShadowRamControl;
  81. // TODO: Figure out what TrackWithFilter does, compared to Track.
  82. if (shadowCtrl == ShadowRamControl.Track ||
  83. shadowCtrl == ShadowRamControl.TrackWithFilter)
  84. {
  85. _shadow[meth.Method] = value;
  86. }
  87. else if (shadowCtrl == ShadowRamControl.Replay)
  88. {
  89. value = _shadow[meth.Method];
  90. }
  91. }
  92. if (_deviceState != null)
  93. {
  94. _deviceState.Write(meth.Method * 4, meth.Argument);
  95. }
  96. else
  97. {
  98. Register register = _registers[meth.Method];
  99. if (_memory[meth.Method] != value)
  100. {
  101. _registers[(int)register.BaseOffset].Modified = true;
  102. }
  103. _memory[meth.Method] = value;
  104. register.Callback?.Invoke(this, value);
  105. }
  106. }
  107. /// <summary>
  108. /// Reads data from a GPU register at the given offset.
  109. /// </summary>
  110. /// <param name="offset">Offset to be read</param>
  111. /// <returns>Data at the register</returns>
  112. public int Read(int offset)
  113. {
  114. if (_deviceState != null)
  115. {
  116. return _deviceState.Read(offset * 4);
  117. }
  118. return _memory[offset];
  119. }
  120. /// <summary>
  121. /// Writes data to the GPU register at the given offset.
  122. /// </summary>
  123. /// <param name="offset">Offset to be written</param>
  124. /// <param name="value">Value to be written</param>
  125. public void Write(int offset, int value)
  126. {
  127. _memory[offset] = value;
  128. }
  129. /// <summary>
  130. /// Writes an offset value at the uniform buffer offset register.
  131. /// </summary>
  132. /// <param name="offset">The offset to be written</param>
  133. public void SetUniformBufferOffset(int offset)
  134. {
  135. _memory[(int)MethodOffset.UniformBufferState + 3] = offset;
  136. }
  137. /// <summary>
  138. /// Initializes registers with the default state.
  139. /// </summary>
  140. private void InitializeDefaultState(int[] memory)
  141. {
  142. // Enable Rasterizer
  143. memory[(int)MethodOffset.RasterizeEnable] = 1;
  144. // Depth ranges.
  145. for (int index = 0; index < Constants.TotalViewports; index++)
  146. {
  147. memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
  148. memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
  149. // Set swizzle to +XYZW
  150. memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420;
  151. }
  152. // Viewport transform enable.
  153. memory[(int)MethodOffset.ViewportTransformEnable] = 1;
  154. // Default front stencil mask.
  155. memory[0x4e7] = 0xff;
  156. // Conditional rendering condition.
  157. memory[0x556] = (int)Condition.Always;
  158. // Default color mask.
  159. for (int index = 0; index < Constants.TotalRenderTargets; index++)
  160. {
  161. memory[(int)MethodOffset.RtColorMask + index] = 0x1111;
  162. }
  163. // Default blend states
  164. Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default);
  165. for (int index = 0; index < Constants.TotalRenderTargets; index++)
  166. {
  167. Set(MethodOffset.BlendState, index, BlendState.Default);
  168. }
  169. // Default Point Parameters
  170. memory[(int)MethodOffset.PointSpriteEnable] = 1;
  171. memory[(int)MethodOffset.PointSize] = 0x3F800000; // 1.0f
  172. memory[(int)MethodOffset.PointCoordReplace] = 0x8; // Enable
  173. }
  174. /// <summary>
  175. /// Registers a callback that is called every time a GPU method, or methods are called.
  176. /// </summary>
  177. /// <param name="offset">Offset of the method</param>
  178. /// <param name="count">Word count of the methods region</param>
  179. /// <param name="callback">Calllback to be called</param>
  180. public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
  181. {
  182. for (int index = 0; index < count; index++)
  183. {
  184. _registers[(int)offset + index].Callback = callback;
  185. }
  186. }
  187. /// <summary>
  188. /// Registers a callback that is called every time a GPU method is called.
  189. /// </summary>
  190. /// <param name="offset">Offset of the method</param>
  191. /// <param name="callback">Calllback to be called</param>
  192. public void RegisterCallback(MethodOffset offset, MethodCallback callback)
  193. {
  194. _registers[(int)offset].Callback = callback;
  195. }
  196. /// <summary>
  197. /// Clear all registered callbacks.
  198. /// </summary>
  199. public void ClearCallbacks()
  200. {
  201. for (int index = 0; index < _registers.Length; index++)
  202. {
  203. _registers[index].Callback = null;
  204. }
  205. }
  206. /// <summary>
  207. /// Forces a full host state update by marking all state as modified,
  208. /// and also requests all GPU resources in use to be rebound.
  209. /// </summary>
  210. public void ForceAllDirty()
  211. {
  212. for (int index = 0; index < _registers.Length; index++)
  213. {
  214. _registers[index].Modified = true;
  215. }
  216. Channel.BufferManager.Rebind();
  217. Channel.TextureManager.Rebind();
  218. }
  219. /// <summary>
  220. /// Checks if a given register has been modified since the last call to this method.
  221. /// </summary>
  222. /// <param name="offset">Register offset</param>
  223. /// <returns>True if modified, false otherwise</returns>
  224. public bool QueryModified(MethodOffset offset)
  225. {
  226. bool modified = _registers[(int)offset].Modified;
  227. _registers[(int)offset].Modified = false;
  228. return modified;
  229. }
  230. /// <summary>
  231. /// Checks if two registers have been modified since the last call to this method.
  232. /// </summary>
  233. /// <param name="m1">First register offset</param>
  234. /// <param name="m2">Second register offset</param>
  235. /// <returns>True if any register was modified, false otherwise</returns>
  236. public bool QueryModified(MethodOffset m1, MethodOffset m2)
  237. {
  238. bool modified = _registers[(int)m1].Modified ||
  239. _registers[(int)m2].Modified;
  240. _registers[(int)m1].Modified = false;
  241. _registers[(int)m2].Modified = false;
  242. return modified;
  243. }
  244. /// <summary>
  245. /// Checks if three registers have been modified since the last call to this method.
  246. /// </summary>
  247. /// <param name="m1">First register offset</param>
  248. /// <param name="m2">Second register offset</param>
  249. /// <param name="m3">Third register offset</param>
  250. /// <returns>True if any register was modified, false otherwise</returns>
  251. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
  252. {
  253. bool modified = _registers[(int)m1].Modified ||
  254. _registers[(int)m2].Modified ||
  255. _registers[(int)m3].Modified;
  256. _registers[(int)m1].Modified = false;
  257. _registers[(int)m2].Modified = false;
  258. _registers[(int)m3].Modified = false;
  259. return modified;
  260. }
  261. /// <summary>
  262. /// Checks if four registers have been modified since the last call to this method.
  263. /// </summary>
  264. /// <param name="m1">First register offset</param>
  265. /// <param name="m2">Second register offset</param>
  266. /// <param name="m3">Third register offset</param>
  267. /// <param name="m4">Fourth register offset</param>
  268. /// <returns>True if any register was modified, false otherwise</returns>
  269. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
  270. {
  271. bool modified = _registers[(int)m1].Modified ||
  272. _registers[(int)m2].Modified ||
  273. _registers[(int)m3].Modified ||
  274. _registers[(int)m4].Modified;
  275. _registers[(int)m1].Modified = false;
  276. _registers[(int)m2].Modified = false;
  277. _registers[(int)m3].Modified = false;
  278. _registers[(int)m4].Modified = false;
  279. return modified;
  280. }
  281. /// <summary>
  282. /// Checks if five registers have been modified since the last call to this method.
  283. /// </summary>
  284. /// <param name="m1">First register offset</param>
  285. /// <param name="m2">Second register offset</param>
  286. /// <param name="m3">Third register offset</param>
  287. /// <param name="m4">Fourth register offset</param>
  288. /// <param name="m5">Fifth register offset</param>
  289. /// <returns>True if any register was modified, false otherwise</returns>
  290. public bool QueryModified(
  291. MethodOffset m1,
  292. MethodOffset m2,
  293. MethodOffset m3,
  294. MethodOffset m4,
  295. MethodOffset m5)
  296. {
  297. bool modified = _registers[(int)m1].Modified ||
  298. _registers[(int)m2].Modified ||
  299. _registers[(int)m3].Modified ||
  300. _registers[(int)m4].Modified ||
  301. _registers[(int)m5].Modified;
  302. _registers[(int)m1].Modified = false;
  303. _registers[(int)m2].Modified = false;
  304. _registers[(int)m3].Modified = false;
  305. _registers[(int)m4].Modified = false;
  306. _registers[(int)m5].Modified = false;
  307. return modified;
  308. }
  309. /// <summary>
  310. /// Checks if six registers have been modified since the last call to this method.
  311. /// </summary>
  312. /// <param name="m1">First register offset</param>
  313. /// <param name="m2">Second register offset</param>
  314. /// <param name="m3">Third register offset</param>
  315. /// <param name="m4">Fourth register offset</param>
  316. /// <param name="m5">Fifth register offset</param>
  317. /// <param name="m6">Sixth register offset</param>
  318. /// <returns>True if any register was modified, false otherwise</returns>
  319. public bool QueryModified(
  320. MethodOffset m1,
  321. MethodOffset m2,
  322. MethodOffset m3,
  323. MethodOffset m4,
  324. MethodOffset m5,
  325. MethodOffset m6)
  326. {
  327. bool modified = _registers[(int)m1].Modified ||
  328. _registers[(int)m2].Modified ||
  329. _registers[(int)m3].Modified ||
  330. _registers[(int)m4].Modified ||
  331. _registers[(int)m5].Modified ||
  332. _registers[(int)m6].Modified;
  333. _registers[(int)m1].Modified = false;
  334. _registers[(int)m2].Modified = false;
  335. _registers[(int)m3].Modified = false;
  336. _registers[(int)m4].Modified = false;
  337. _registers[(int)m5].Modified = false;
  338. _registers[(int)m6].Modified = false;
  339. return modified;
  340. }
  341. /// <summary>
  342. /// Gets indexed data from a given register offset.
  343. /// </summary>
  344. /// <typeparam name="T">Type of the data</typeparam>
  345. /// <param name="offset">Register offset</param>
  346. /// <param name="index">Index for indexed data</param>
  347. /// <returns>The data at the specified location</returns>
  348. public T Get<T>(MethodOffset offset, int index) where T : unmanaged
  349. {
  350. Register register = _registers[(int)offset];
  351. if ((uint)index >= register.Count)
  352. {
  353. throw new ArgumentOutOfRangeException(nameof(index));
  354. }
  355. return Get<T>(offset + index * register.Stride);
  356. }
  357. /// <summary>
  358. /// Gets data from a given register offset.
  359. /// </summary>
  360. /// <typeparam name="T">Type of the data</typeparam>
  361. /// <param name="offset">Register offset</param>
  362. /// <returns>The data at the specified location</returns>
  363. public T Get<T>(MethodOffset offset) where T : unmanaged
  364. {
  365. return MemoryMarshal.Cast<int, T>(_memory.AsSpan().Slice((int)offset))[0];
  366. }
  367. /// <summary>
  368. /// Gets a span of the data at a given register offset.
  369. /// </summary>
  370. /// <param name="offset">Register offset</param>
  371. /// <param name="length">Length of the data in bytes</param>
  372. /// <returns>The data at the specified location</returns>
  373. public Span<byte> GetSpan(MethodOffset offset, int length)
  374. {
  375. return MemoryMarshal.Cast<int, byte>(_memory.AsSpan().Slice((int)offset)).Slice(0, length);
  376. }
  377. /// <summary>
  378. /// Sets indexed data to a given register offset.
  379. /// </summary>
  380. /// <typeparam name="T">Type of the data</typeparam>
  381. /// <param name="offset">Register offset</param>
  382. /// <param name="index">Index for indexed data</param>
  383. /// <param name="data">The data to set</param>
  384. public void Set<T>(MethodOffset offset, int index, T data) where T : unmanaged
  385. {
  386. Register register = _registers[(int)offset];
  387. if ((uint)index >= register.Count)
  388. {
  389. throw new ArgumentOutOfRangeException(nameof(index));
  390. }
  391. Set(offset + index * register.Stride, data);
  392. }
  393. /// <summary>
  394. /// Sets data to a given register offset.
  395. /// </summary>
  396. /// <typeparam name="T">Type of the data</typeparam>
  397. /// <param name="offset">Register offset</param>
  398. /// <param name="data">The data to set</param>
  399. public void Set<T>(MethodOffset offset, T data) where T : unmanaged
  400. {
  401. ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
  402. intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length));
  403. }
  404. }
  405. }