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- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- /// <summary>
- /// Represents temporary storage used by macros.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 1024)]
- struct MmeShadowScratch
- {
- #pragma warning disable CS0169
- private uint _e0;
- #pragma warning restore CS0169
- public ref uint this[int index] => ref AsSpan()[index];
- public Span<uint> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
- }
- }
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