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- using System;
- using System.Collections.Generic;
- using System.Text;
- using LibHac;
- namespace Ryujinx.HLE.FileSystem.Content
- {
- public struct LocationEntry
- {
- public string ContentPath { get; private set; }
- public int Flag { get; private set; }
- public long TitleId { get; private set; }
- public ContentType ContentType { get; private set; }
- public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType)
- {
- this.ContentPath = ContentPath;
- this.Flag = Flag;
- this.TitleId = TitleId;
- this.ContentType = ContentType;
- }
- public void SetFlag(int Flag)
- {
- this.Flag = Flag;
- }
- }
- }
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