ShaderConfig.cs 516 B

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  1. using Ryujinx.Graphics.Gal;
  2. using System;
  3. namespace Ryujinx.Graphics.Shader
  4. {
  5. public struct ShaderConfig
  6. {
  7. public GalShaderType Type { get; }
  8. public int MaxCBufferSize;
  9. public ShaderConfig(GalShaderType type, int maxCBufferSize)
  10. {
  11. if (maxCBufferSize <= 0)
  12. {
  13. throw new ArgumentOutOfRangeException(nameof(maxCBufferSize));
  14. }
  15. Type = type;
  16. MaxCBufferSize = maxCBufferSize;
  17. }
  18. }
  19. }