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- using System;
- using System.Numerics;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- struct UInt128 : IEquatable<UInt128>
- {
- public static UInt128 Zero => new UInt128() { _v0 = 0, _v1 = 0 };
- private ulong _v0;
- private ulong _v1;
- public int TrailingZeroCount()
- {
- int count = BitOperations.TrailingZeroCount(_v0);
- if (count == 64)
- {
- count += BitOperations.TrailingZeroCount(_v1);
- }
- return count;
- }
- public static UInt128 Pow2(int x)
- {
- if (x >= 64)
- {
- return new UInt128() { _v0 = 0, _v1 = 1UL << (x - 64 ) };
- }
- return new UInt128() { _v0 = 1UL << x, _v1 = 0 };
- }
- public static UInt128 operator ~(UInt128 x)
- {
- return new UInt128() { _v0 = ~x._v0, _v1 = ~x._v1 };
- }
- public static UInt128 operator &(UInt128 x, UInt128 y)
- {
- return new UInt128() { _v0 = x._v0 & y._v0, _v1 = x._v1 & y._v1 };
- }
- public static UInt128 operator |(UInt128 x, UInt128 y)
- {
- return new UInt128() { _v0 = x._v0 | y._v0, _v1 = x._v1 | y._v1 };
- }
- public static bool operator ==(UInt128 x, UInt128 y)
- {
- return x.Equals(y);
- }
- public static bool operator !=(UInt128 x, UInt128 y)
- {
- return !x.Equals(y);
- }
- public override bool Equals(object obj)
- {
- return obj is UInt128 other && Equals(other);
- }
- public bool Equals(UInt128 other)
- {
- return _v0 == other._v0 && _v1 == other._v1;
- }
- public override int GetHashCode()
- {
- return HashCode.Combine(_v0, _v1);
- }
- }
- }
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