Ryujinx.Graphics.Shader.csproj 1.5 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net6.0</TargetFramework>
  4. </PropertyGroup>
  5. <ItemGroup>
  6. <None Remove="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
  7. </ItemGroup>
  8. <ItemGroup>
  9. <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
  10. </ItemGroup>
  11. <ItemGroup>
  12. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
  13. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
  14. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
  15. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
  16. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
  17. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
  18. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
  19. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
  20. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreSharedSmallInt.glsl" />
  21. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
  22. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
  23. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
  24. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
  25. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
  26. </ItemGroup>
  27. </Project>