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- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.Translation;
- namespace Ryujinx.Graphics.Shader.Instructions
- {
- static partial class InstEmit
- {
- public static void Bar(EmitterContext context)
- {
- InstBar op = context.GetOp<InstBar>();
- // TODO: Support other modes.
- if (op.BarOp == BarOp.Sync)
- {
- context.Barrier();
- }
- else
- {
- context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
- }
- }
- public static void Depbar(EmitterContext context)
- {
- InstDepbar op = context.GetOp<InstDepbar>();
- // No operation.
- }
- public static void Membar(EmitterContext context)
- {
- InstMembar op = context.GetOp<InstMembar>();
- if (op.Membar == Decoders.Membar.Cta)
- {
- context.GroupMemoryBarrier();
- }
- else
- {
- context.MemoryBarrier();
- }
- }
- }
- }
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