gdkchan 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 rokov pred
..
Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 rokov pred
Image d44d8f2eb6 Workaround for cubemap view data upload bug on Intel (#2539) 4 rokov pred
Queries 06057a99a6 End empty gl queries before returning them to the pool. (#1806) 5 rokov pred
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 rokov pred
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 rokov pred
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 rokov pred
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 rokov pred
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 rokov pred
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 rokov pred
FormatTable.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 rokov pred
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) 4 rokov pred
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 rokov pred
HwCapabilities.cs 10e17ab423 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) 4 rokov pred
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 rokov pred
PersistentBuffers.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 rokov pred
Pipeline.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 rokov pred
Program.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 rokov pred
Renderer.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 rokov pred
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 rokov pred
Ryujinx.Graphics.OpenGL.csproj 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 rokov pred
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 rokov pred
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 rokov pred
VertexArray.cs 3fd6b55f04 Fix value of constant vertex attributes (#2307) 4 rokov pred
VertexBuffer.cs 1876b346fe Initial work 6 rokov pred
Window.cs 28618c58d7 Add Screenshot Feature (#2354) 4 rokov pred