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Engine
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f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
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2 years ago |
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Image
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e63157cc33
GPU: Don't create tracking handles for buffer textures (#5727)
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2 years ago |
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Memory
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 years ago |
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Shader
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0aceb534cb
Fix SPIR-V function calls (#5764)
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2 years ago |
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Synchronization
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 years ago |
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ClassId.cs
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 years ago |
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Constants.cs
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3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2 years ago |
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GpuChannel.cs
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 years ago |
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GpuContext.cs
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9c6071a645
Move support buffer update out of the backends (#5411)
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2 years ago |
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GraphicsConfig.cs
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773e239db7
Implement color space passthrough option (#5531)
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2 years ago |
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Ryujinx.Graphics.Gpu.csproj
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cee7121058
Move solution and projects to src
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3 years ago |
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Window.cs
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f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
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2 years ago |