Renderer.cs 2.7 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. namespace Ryujinx.Graphics.OpenGL
  6. {
  7. public sealed class Renderer : IRenderer
  8. {
  9. private readonly Pipeline _pipeline;
  10. public IPipeline Pipeline => _pipeline;
  11. private readonly Counters _counters;
  12. private readonly Window _window;
  13. public IWindow Window => _window;
  14. internal TextureCopy TextureCopy { get; }
  15. public string GpuVendor { get; private set; }
  16. public string GpuRenderer { get; private set; }
  17. public string GpuVersion { get; private set; }
  18. public Renderer()
  19. {
  20. _pipeline = new Pipeline();
  21. _counters = new Counters();
  22. _window = new Window(this);
  23. TextureCopy = new TextureCopy(this);
  24. }
  25. public IShader CompileShader(ShaderProgram shader)
  26. {
  27. return new Shader(shader);
  28. }
  29. public IBuffer CreateBuffer(int size)
  30. {
  31. return new Buffer(size);
  32. }
  33. public IProgram CreateProgram(IShader[] shaders)
  34. {
  35. return new Program(shaders);
  36. }
  37. public ISampler CreateSampler(SamplerCreateInfo info)
  38. {
  39. return new Sampler(info);
  40. }
  41. public ITexture CreateTexture(TextureCreateInfo info)
  42. {
  43. return new TextureStorage(this, info).CreateDefaultView();
  44. }
  45. public Capabilities GetCapabilities()
  46. {
  47. return new Capabilities(
  48. HwCapabilities.SupportsAstcCompression,
  49. HwCapabilities.SupportsNonConstantTextureOffset,
  50. HwCapabilities.MaximumComputeSharedMemorySize,
  51. HwCapabilities.StorageBufferOffsetAlignment,
  52. HwCapabilities.MaxSupportedAnisotropy);
  53. }
  54. public ulong GetCounter(CounterType type)
  55. {
  56. return _counters.GetCounter(type);
  57. }
  58. public void Initialize()
  59. {
  60. PrintGpuInformation();
  61. _counters.Initialize();
  62. }
  63. private void PrintGpuInformation()
  64. {
  65. GpuVendor = GL.GetString(StringName.Vendor);
  66. GpuRenderer = GL.GetString(StringName.Renderer);
  67. GpuVersion = GL.GetString(StringName.Version);
  68. Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  69. }
  70. public void ResetCounter(CounterType type)
  71. {
  72. _counters.ResetCounter(type);
  73. }
  74. public void Dispose()
  75. {
  76. TextureCopy.Dispose();
  77. _pipeline.Dispose();
  78. _window.Dispose();
  79. }
  80. }
  81. }