gdkchan 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 år sedan
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CodeGen 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 år sedan
Decoders 6adf15e479 Implement CSET and CSETP shader instructions (#4318) 3 år sedan
Instructions 6adf15e479 Implement CSET and CSETP shader instructions (#4318) 3 år sedan
IntermediateRepresentation 9dfe81770a Use vector outputs for texture operations (#3939) 3 år sedan
StructuredIr 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 år sedan
Translation 4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708) 3 år sedan
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
AttributeType.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 år sedan
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 år sedan
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 år sedan
IGpuAccessor.cs 8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703) 3 år sedan
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 4 år sedan
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 år sedan
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 år sedan
SamplerType.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 år sedan
ShaderIdentification.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 år sedan
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
ShaderProgramInfo.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 år sedan
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 år sedan
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 år sedan
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 år sedan
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 år sedan
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
TextureFormat.cs 9dfe81770a Use vector outputs for texture operations (#3939) 3 år sedan
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) 3 år sedan
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 år sedan