gdkchan 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
..
InstEmit.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) %!s(int64=4) %!d(string=hai) anos
InstEmitAluHelper.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
InstEmitAttribute.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) %!s(int64=3) %!d(string=hai) anos
InstEmitBarrier.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitBitfield.cs acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) %!s(int64=4) %!d(string=hai) anos
InstEmitConversion.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
InstEmitFloatArithmetic.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) %!s(int64=4) %!d(string=hai) anos
InstEmitFloatComparison.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
InstEmitFloatMinMax.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
InstEmitFlowControl.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) %!s(int64=3) %!d(string=hai) anos
InstEmitHelper.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
InstEmitIntegerArithmetic.cs 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) %!s(int64=4) %!d(string=hai) anos
InstEmitIntegerComparison.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitIntegerLogical.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitIntegerMinMax.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
InstEmitMove.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
InstEmitMultifunction.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
InstEmitNop.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitPredicate.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitShift.cs d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) %!s(int64=4) %!d(string=hai) anos
InstEmitSurface.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstEmitTexture.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstEmitVideoArithmetic.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
InstEmitVideoMinMax.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
InstEmitWarp.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstEmitter.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Lop3Expression.cs a4e8bea866 Lop3Expression: Optimize expressions (#3184) %!s(int64=4) %!d(string=hai) anos