gdkchan 8e64984158 Support partial invalidation on texture access (#1000) %!s(int64=6) %!d(string=hai) anos
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Engine 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
Image 8e64984158 Support partial invalidation on texture access (#1000) %!s(int64=6) %!d(string=hai) anos
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) %!s(int64=6) %!d(string=hai) anos
Shader a0e6647860 Compare shader code using a span instead of individual reads. (#917) %!s(int64=6) %!d(string=hai) anos
State f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Constants.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
DmaPusher.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
GpuContext.cs d6b9babe1d Keep the GUI alive when closing a game (#888) %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
NvGpuFifo.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
NvGpuFifoMeth.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos