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- using System.Numerics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Input
- {
- /// <summary>
- /// A snapshot of a <see cref="IMouse"/>.
- /// </summary>
- public class MouseStateSnapshot
- {
- private bool[] _buttonState;
- public Vector2 Position { get; }
- /// <summary>
- /// Create a new <see cref="MouseStateSnapshot"/>.
- /// </summary>
- /// <param name="buttonState">The keys state</param>
- public MouseStateSnapshot(bool[] buttonState, Vector2 position)
- {
- _buttonState = buttonState;
- Position = position;
- }
- /// <summary>
- /// Check if a given button is pressed.
- /// </summary>
- /// <param name="button">The button</param>
- /// <returns>True if the given button is pressed</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool IsPressed(MouseButton button) => _buttonState[(int)button];
- }
- }
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