BufferQueueProducer.cs 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867
  1. using Ryujinx.Common.Logging;
  2. using Ryujinx.HLE.HOS.Kernel.Threading;
  3. using Ryujinx.HLE.HOS.Services.Settings;
  4. using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
  5. using Ryujinx.HLE.HOS.Services.Time.Clock;
  6. using System;
  7. using System.Threading;
  8. namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
  9. {
  10. class BufferQueueProducer : IGraphicBufferProducer
  11. {
  12. public BufferQueueCore Core { get; }
  13. private uint _stickyTransform;
  14. private uint _nextCallbackTicket;
  15. private uint _currentCallbackTicket;
  16. private uint _callbackTicket;
  17. private readonly object _callbackLock = new object();
  18. public BufferQueueProducer(BufferQueueCore core)
  19. {
  20. Core = core;
  21. _stickyTransform = 0;
  22. _callbackTicket = 0;
  23. _nextCallbackTicket = 0;
  24. _currentCallbackTicket = 0;
  25. }
  26. public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  27. {
  28. graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
  29. lock (Core.Lock)
  30. {
  31. if (Core.IsAbandoned)
  32. {
  33. return Status.NoInit;
  34. }
  35. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  36. {
  37. return Status.BadValue;
  38. }
  39. graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
  40. Core.Slots[slot].RequestBufferCalled = true;
  41. return Status.Success;
  42. }
  43. }
  44. public override Status SetBufferCount(int bufferCount)
  45. {
  46. IConsumerListener listener = null;
  47. lock (Core.Lock)
  48. {
  49. if (Core.IsAbandoned)
  50. {
  51. return Status.NoInit;
  52. }
  53. if (bufferCount > BufferSlotArray.NumBufferSlots)
  54. {
  55. return Status.BadValue;
  56. }
  57. for (int slot = 0; slot < Core.Slots.Length; slot++)
  58. {
  59. if (Core.Slots[slot].BufferState == BufferState.Dequeued)
  60. {
  61. return Status.BadValue;
  62. }
  63. }
  64. if (bufferCount == 0)
  65. {
  66. Core.OverrideMaxBufferCount = 0;
  67. Core.SignalDequeueEvent();
  68. return Status.Success;
  69. }
  70. int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
  71. if (bufferCount < minBufferSlots)
  72. {
  73. return Status.BadValue;
  74. }
  75. int preallocatedBufferCount = GetPreallocatedBufferCountLocked();
  76. if (preallocatedBufferCount <= 0)
  77. {
  78. Core.Queue.Clear();
  79. Core.FreeAllBuffersLocked();
  80. }
  81. else if (preallocatedBufferCount < bufferCount)
  82. {
  83. Logger.Error?.Print(LogClass.SurfaceFlinger, "Not enough buffers. Try with more pre-allocated buffers");
  84. return Status.Success;
  85. }
  86. Core.OverrideMaxBufferCount = bufferCount;
  87. Core.SignalDequeueEvent();
  88. Core.SignalWaitBufferFreeEvent();
  89. listener = Core.ConsumerListener;
  90. }
  91. listener?.OnBuffersReleased();
  92. return Status.Success;
  93. }
  94. public override Status DequeueBuffer(out int slot,
  95. out AndroidFence fence,
  96. bool async,
  97. uint width,
  98. uint height,
  99. PixelFormat format,
  100. uint usage)
  101. {
  102. if ((width == 0 && height != 0) || (height == 0 && width != 0))
  103. {
  104. slot = BufferSlotArray.InvalidBufferSlot;
  105. fence = AndroidFence.NoFence;
  106. return Status.BadValue;
  107. }
  108. Status returnFlags = Status.Success;
  109. bool attachedByConsumer = false;
  110. lock (Core.Lock)
  111. {
  112. if (format == PixelFormat.Unknown)
  113. {
  114. format = Core.DefaultBufferFormat;
  115. }
  116. usage |= Core.ConsumerUsageBits;
  117. Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
  118. if (status != Status.Success)
  119. {
  120. slot = BufferSlotArray.InvalidBufferSlot;
  121. fence = AndroidFence.NoFence;
  122. return status;
  123. }
  124. if (slot == BufferSlotArray.InvalidBufferSlot)
  125. {
  126. fence = AndroidFence.NoFence;
  127. Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
  128. return Status.Busy;
  129. }
  130. attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
  131. if (width == 0 || height == 0)
  132. {
  133. width = (uint)Core.DefaultWidth;
  134. height = (uint)Core.DefaultHeight;
  135. }
  136. GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
  137. if (Core.Slots[slot].GraphicBuffer.IsNull
  138. || graphicBuffer.Width != width
  139. || graphicBuffer.Height != height
  140. || graphicBuffer.Format != format
  141. || (graphicBuffer.Usage & usage) != usage)
  142. {
  143. if (!Core.Slots[slot].IsPreallocated)
  144. {
  145. slot = BufferSlotArray.InvalidBufferSlot;
  146. fence = AndroidFence.NoFence;
  147. return Status.NoMemory;
  148. }
  149. else
  150. {
  151. Logger.Error?.Print(LogClass.SurfaceFlinger,
  152. $"Preallocated buffer mismatch - slot {slot}\n" +
  153. $"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
  154. $"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}");
  155. slot = BufferSlotArray.InvalidBufferSlot;
  156. fence = AndroidFence.NoFence;
  157. return Status.NoInit;
  158. }
  159. }
  160. Core.Slots[slot].BufferState = BufferState.Dequeued;
  161. Core.UpdateMaxBufferCountCachedLocked(slot);
  162. fence = Core.Slots[slot].Fence;
  163. Core.Slots[slot].Fence = AndroidFence.NoFence;
  164. Core.Slots[slot].QueueTime = TimeSpanType.Zero;
  165. Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
  166. Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
  167. }
  168. if (attachedByConsumer)
  169. {
  170. returnFlags |= Status.BufferNeedsReallocation;
  171. }
  172. return returnFlags;
  173. }
  174. public override Status DetachBuffer(int slot)
  175. {
  176. lock (Core.Lock)
  177. {
  178. if (Core.IsAbandoned)
  179. {
  180. return Status.NoInit;
  181. }
  182. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  183. {
  184. return Status.BadValue;
  185. }
  186. if (!Core.Slots[slot].RequestBufferCalled)
  187. {
  188. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
  189. return Status.BadValue;
  190. }
  191. Core.FreeBufferLocked(slot);
  192. Core.SignalDequeueEvent();
  193. return Status.Success;
  194. }
  195. }
  196. public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
  197. {
  198. lock (Core.Lock)
  199. {
  200. Core.WaitWhileAllocatingLocked();
  201. if (Core.IsAbandoned)
  202. {
  203. graphicBuffer = default;
  204. fence = AndroidFence.NoFence;
  205. return Status.NoInit;
  206. }
  207. int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
  208. for (int slot = 0; slot < Core.Slots.Length; slot++)
  209. {
  210. if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
  211. {
  212. if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
  213. {
  214. nextBufferSlot = slot;
  215. }
  216. }
  217. }
  218. if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
  219. {
  220. graphicBuffer = default;
  221. fence = AndroidFence.NoFence;
  222. return Status.NoMemory;
  223. }
  224. graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
  225. fence = Core.Slots[nextBufferSlot].Fence;
  226. Core.FreeBufferLocked(nextBufferSlot);
  227. return Status.Success;
  228. }
  229. }
  230. public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  231. {
  232. lock (Core.Lock)
  233. {
  234. Core.WaitWhileAllocatingLocked();
  235. Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
  236. if (status != Status.Success)
  237. {
  238. return status;
  239. }
  240. if (slot == BufferSlotArray.InvalidBufferSlot)
  241. {
  242. Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
  243. return Status.Busy;
  244. }
  245. Core.UpdateMaxBufferCountCachedLocked(slot);
  246. Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
  247. Core.Slots[slot].BufferState = BufferState.Dequeued;
  248. Core.Slots[slot].Fence = AndroidFence.NoFence;
  249. Core.Slots[slot].RequestBufferCalled = true;
  250. return returnFlags;
  251. }
  252. }
  253. public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
  254. {
  255. output = default;
  256. switch (input.ScalingMode)
  257. {
  258. case NativeWindowScalingMode.Freeze:
  259. case NativeWindowScalingMode.ScaleToWindow:
  260. case NativeWindowScalingMode.ScaleCrop:
  261. case NativeWindowScalingMode.Unknown:
  262. case NativeWindowScalingMode.NoScaleCrop:
  263. break;
  264. default:
  265. return Status.BadValue;
  266. }
  267. BufferItem item = new BufferItem();
  268. IConsumerListener frameAvailableListener = null;
  269. IConsumerListener frameReplaceListener = null;
  270. lock (Core.Lock)
  271. {
  272. if (Core.IsAbandoned)
  273. {
  274. return Status.NoInit;
  275. }
  276. int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
  277. if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
  278. {
  279. return Status.BadValue;
  280. }
  281. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  282. {
  283. return Status.BadValue;
  284. }
  285. if (!Core.Slots[slot].RequestBufferCalled)
  286. {
  287. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
  288. return Status.BadValue;
  289. }
  290. input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
  291. if (croppedRect != input.Crop)
  292. {
  293. return Status.BadValue;
  294. }
  295. Core.Slots[slot].Fence = input.Fence;
  296. Core.Slots[slot].BufferState = BufferState.Queued;
  297. Core.FrameCounter++;
  298. Core.Slots[slot].FrameNumber = Core.FrameCounter;
  299. Core.Slots[slot].QueueTime = TimeSpanType.FromTimeSpan(ARMeilleure.State.ExecutionContext.ElapsedTime);
  300. Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
  301. item.AcquireCalled = Core.Slots[slot].AcquireCalled;
  302. item.Crop = input.Crop;
  303. item.Transform = input.Transform;
  304. item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
  305. item.ScalingMode = input.ScalingMode;
  306. item.Timestamp = input.Timestamp;
  307. item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
  308. item.SwapInterval = input.SwapInterval;
  309. item.FrameNumber = Core.FrameCounter;
  310. item.Slot = slot;
  311. item.Fence = input.Fence;
  312. item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
  313. item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
  314. item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
  315. Core.BufferHistoryPosition = (Core.BufferHistoryPosition + 1) % BufferQueueCore.BufferHistoryArraySize;
  316. Core.BufferHistory[Core.BufferHistoryPosition] = new BufferInfo
  317. {
  318. FrameNumber = Core.FrameCounter,
  319. QueueTime = Core.Slots[slot].QueueTime,
  320. State = BufferState.Queued
  321. };
  322. _stickyTransform = input.StickyTransform;
  323. if (Core.Queue.Count == 0)
  324. {
  325. Core.Queue.Add(item);
  326. frameAvailableListener = Core.ConsumerListener;
  327. }
  328. else
  329. {
  330. BufferItem frontItem = Core.Queue[0];
  331. if (frontItem.IsDroppable)
  332. {
  333. if (Core.StillTracking(ref frontItem))
  334. {
  335. Core.Slots[slot].BufferState = BufferState.Free;
  336. Core.Slots[slot].FrameNumber = 0;
  337. }
  338. Core.Queue.RemoveAt(0);
  339. Core.Queue.Insert(0, item);
  340. frameReplaceListener = Core.ConsumerListener;
  341. }
  342. else
  343. {
  344. Core.Queue.Add(item);
  345. frameAvailableListener = Core.ConsumerListener;
  346. }
  347. }
  348. Core.BufferHasBeenQueued = true;
  349. Core.SignalDequeueEvent();
  350. Core.CheckSystemEventsLocked(maxBufferCount);
  351. output = new QueueBufferOutput
  352. {
  353. Width = (uint)Core.DefaultWidth,
  354. Height = (uint)Core.DefaultHeight,
  355. TransformHint = Core.TransformHint,
  356. NumPendingBuffers = (uint)Core.Queue.Count
  357. };
  358. if ((input.StickyTransform & 8) != 0)
  359. {
  360. output.TransformHint |= NativeWindowTransform.ReturnFrameNumber;
  361. output.FrameNumber = Core.Slots[slot].FrameNumber;
  362. }
  363. _callbackTicket = _nextCallbackTicket++;
  364. }
  365. lock (_callbackLock)
  366. {
  367. while (_callbackTicket != _currentCallbackTicket)
  368. {
  369. Monitor.Wait(_callbackLock);
  370. }
  371. frameAvailableListener?.OnFrameAvailable(ref item);
  372. frameReplaceListener?.OnFrameReplaced(ref item);
  373. _currentCallbackTicket++;
  374. Monitor.PulseAll(_callbackLock);
  375. }
  376. Core.SignalQueueEvent();
  377. return Status.Success;
  378. }
  379. public override void CancelBuffer(int slot, ref AndroidFence fence)
  380. {
  381. lock (Core.Lock)
  382. {
  383. if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  384. {
  385. return;
  386. }
  387. Core.Slots[slot].BufferState = BufferState.Free;
  388. Core.Slots[slot].FrameNumber = 0;
  389. Core.Slots[slot].Fence = fence;
  390. Core.SignalDequeueEvent();
  391. Core.SignalWaitBufferFreeEvent();
  392. }
  393. }
  394. public override Status Query(NativeWindowAttribute what, out int outValue)
  395. {
  396. lock (Core.Lock)
  397. {
  398. if (Core.IsAbandoned)
  399. {
  400. outValue = 0;
  401. return Status.NoInit;
  402. }
  403. switch (what)
  404. {
  405. case NativeWindowAttribute.Width:
  406. outValue = Core.DefaultWidth;
  407. return Status.Success;
  408. case NativeWindowAttribute.Height:
  409. outValue = Core.DefaultHeight;
  410. return Status.Success;
  411. case NativeWindowAttribute.Format:
  412. outValue = (int)Core.DefaultBufferFormat;
  413. return Status.Success;
  414. case NativeWindowAttribute.MinUnqueuedBuffers:
  415. outValue = Core.GetMinUndequeuedBufferCountLocked(false);
  416. return Status.Success;
  417. case NativeWindowAttribute.ConsumerRunningBehind:
  418. outValue = Core.Queue.Count > 1 ? 1 : 0;
  419. return Status.Success;
  420. case NativeWindowAttribute.ConsumerUsageBits:
  421. outValue = (int)Core.ConsumerUsageBits;
  422. return Status.Success;
  423. case NativeWindowAttribute.MaxBufferCountAsync:
  424. outValue = Core.GetMaxBufferCountLocked(true);
  425. return Status.Success;
  426. default:
  427. outValue = 0;
  428. return Status.BadValue;
  429. }
  430. }
  431. }
  432. public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
  433. {
  434. output = new QueueBufferOutput();
  435. lock (Core.Lock)
  436. {
  437. if (Core.IsAbandoned || Core.ConsumerListener == null)
  438. {
  439. return Status.NoInit;
  440. }
  441. if (Core.ConnectedApi != NativeWindowApi.NoApi)
  442. {
  443. return Status.BadValue;
  444. }
  445. Core.BufferHasBeenQueued = false;
  446. Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
  447. switch (api)
  448. {
  449. case NativeWindowApi.NVN:
  450. case NativeWindowApi.CPU:
  451. case NativeWindowApi.Media:
  452. case NativeWindowApi.Camera:
  453. Core.ProducerListener = listener;
  454. Core.ConnectedApi = api;
  455. output.Width = (uint)Core.DefaultWidth;
  456. output.Height = (uint)Core.DefaultHeight;
  457. output.TransformHint = Core.TransformHint;
  458. output.NumPendingBuffers = (uint)Core.Queue.Count;
  459. if (NxSettings.Settings.TryGetValue("nv!nvn_no_vsync_capability", out object noVSyncCapability) && (bool)noVSyncCapability)
  460. {
  461. output.TransformHint |= NativeWindowTransform.NoVSyncCapability;
  462. }
  463. return Status.Success;
  464. default:
  465. return Status.BadValue;
  466. }
  467. }
  468. }
  469. public override Status Disconnect(NativeWindowApi api)
  470. {
  471. IProducerListener producerListener = null;
  472. Status status = Status.BadValue;
  473. lock (Core.Lock)
  474. {
  475. Core.WaitWhileAllocatingLocked();
  476. if (Core.IsAbandoned)
  477. {
  478. return Status.Success;
  479. }
  480. switch (api)
  481. {
  482. case NativeWindowApi.NVN:
  483. case NativeWindowApi.CPU:
  484. case NativeWindowApi.Media:
  485. case NativeWindowApi.Camera:
  486. if (Core.ConnectedApi == api)
  487. {
  488. Core.Queue.Clear();
  489. Core.FreeAllBuffersLocked();
  490. Core.SignalDequeueEvent();
  491. producerListener = Core.ProducerListener;
  492. Core.ProducerListener = null;
  493. Core.ConnectedApi = NativeWindowApi.NoApi;
  494. Core.SignalWaitBufferFreeEvent();
  495. Core.SignalFrameAvailableEvent();
  496. status = Status.Success;
  497. }
  498. break;
  499. }
  500. }
  501. producerListener?.OnBufferReleased();
  502. return status;
  503. }
  504. private int GetPreallocatedBufferCountLocked()
  505. {
  506. int bufferCount = 0;
  507. for (int i = 0; i < Core.Slots.Length; i++)
  508. {
  509. if (Core.Slots[i].IsPreallocated)
  510. {
  511. bufferCount++;
  512. }
  513. }
  514. return bufferCount;
  515. }
  516. public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  517. {
  518. if (slot < 0 || slot >= Core.Slots.Length)
  519. {
  520. return Status.BadValue;
  521. }
  522. lock (Core.Lock)
  523. {
  524. Core.Slots[slot].BufferState = BufferState.Free;
  525. Core.Slots[slot].Fence = AndroidFence.NoFence;
  526. Core.Slots[slot].RequestBufferCalled = false;
  527. Core.Slots[slot].AcquireCalled = false;
  528. Core.Slots[slot].NeedsCleanupOnRelease = false;
  529. Core.Slots[slot].IsPreallocated = !graphicBuffer.IsNull;
  530. Core.Slots[slot].FrameNumber = 0;
  531. Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
  532. if (!Core.Slots[slot].GraphicBuffer.IsNull)
  533. {
  534. Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
  535. }
  536. Core.OverrideMaxBufferCount = GetPreallocatedBufferCountLocked();
  537. Core.UseAsyncBuffer = false;
  538. if (!graphicBuffer.IsNull)
  539. {
  540. // NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
  541. // This is entirely wrong and should only be controlled by the consumer...
  542. Core.DefaultWidth = graphicBuffer.Object.Width;
  543. Core.DefaultHeight = graphicBuffer.Object.Height;
  544. Core.DefaultBufferFormat = graphicBuffer.Object.Format;
  545. }
  546. else
  547. {
  548. bool allBufferFreed = true;
  549. for (int i = 0; i < Core.Slots.Length; i++)
  550. {
  551. if (!Core.Slots[i].GraphicBuffer.IsNull)
  552. {
  553. allBufferFreed = false;
  554. break;
  555. }
  556. }
  557. if (allBufferFreed)
  558. {
  559. Core.Queue.Clear();
  560. Core.FreeAllBuffersLocked();
  561. Core.SignalDequeueEvent();
  562. Core.SignalWaitBufferFreeEvent();
  563. Core.SignalFrameAvailableEvent();
  564. return Status.Success;
  565. }
  566. }
  567. Core.SignalDequeueEvent();
  568. Core.SignalWaitBufferFreeEvent();
  569. return Status.Success;
  570. }
  571. }
  572. private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
  573. {
  574. bool tryAgain = true;
  575. freeSlot = BufferSlotArray.InvalidBufferSlot;
  576. returnStatus = Status.Success;
  577. while (tryAgain)
  578. {
  579. if (Core.IsAbandoned)
  580. {
  581. freeSlot = BufferSlotArray.InvalidBufferSlot;
  582. return Status.NoInit;
  583. }
  584. int maxBufferCount = Core.GetMaxBufferCountLocked(async);
  585. if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
  586. {
  587. freeSlot = BufferSlotArray.InvalidBufferSlot;
  588. return Status.BadValue;
  589. }
  590. if (maxBufferCount < Core.MaxBufferCountCached)
  591. {
  592. for (int slot = maxBufferCount; slot < Core.MaxBufferCountCached; slot++)
  593. {
  594. if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull && !Core.Slots[slot].IsPreallocated)
  595. {
  596. Core.FreeBufferLocked(slot);
  597. returnStatus |= Status.ReleaseAllBuffers;
  598. }
  599. }
  600. }
  601. freeSlot = BufferSlotArray.InvalidBufferSlot;
  602. int dequeuedCount = 0;
  603. int acquiredCount = 0;
  604. for (int slot = 0; slot < maxBufferCount; slot++)
  605. {
  606. switch (Core.Slots[slot].BufferState)
  607. {
  608. case BufferState.Acquired:
  609. acquiredCount++;
  610. break;
  611. case BufferState.Dequeued:
  612. dequeuedCount++;
  613. break;
  614. case BufferState.Free:
  615. if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
  616. {
  617. freeSlot = slot;
  618. }
  619. break;
  620. default:
  621. break;
  622. }
  623. }
  624. // The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
  625. if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
  626. {
  627. return Status.InvalidOperation;
  628. }
  629. if (Core.BufferHasBeenQueued)
  630. {
  631. int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
  632. int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
  633. if (newUndequeuedCount < minUndequeuedCount)
  634. {
  635. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
  636. return Status.InvalidOperation;
  637. }
  638. }
  639. bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
  640. tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
  641. if (tryAgain)
  642. {
  643. if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
  644. {
  645. Core.CheckSystemEventsLocked(maxBufferCount);
  646. return Status.WouldBlock;
  647. }
  648. Core.WaitDequeueEvent();
  649. if (!Core.Active)
  650. {
  651. break;
  652. }
  653. }
  654. }
  655. return Status.Success;
  656. }
  657. protected override KReadableEvent GetWaitBufferFreeEvent()
  658. {
  659. return Core.GetWaitBufferFreeEvent();
  660. }
  661. public override Status GetBufferHistory(int bufferHistoryCount, out Span<BufferInfo> bufferInfos)
  662. {
  663. if (bufferHistoryCount <= 0)
  664. {
  665. bufferInfos = Span<BufferInfo>.Empty;
  666. return Status.BadValue;
  667. }
  668. lock (Core.Lock)
  669. {
  670. bufferHistoryCount = Math.Min(bufferHistoryCount, Core.BufferHistory.Length);
  671. BufferInfo[] result = new BufferInfo[bufferHistoryCount];
  672. uint position = Core.BufferHistoryPosition;
  673. for (uint i = 0; i < bufferHistoryCount; i++)
  674. {
  675. result[i] = Core.BufferHistory[(position - i) % Core.BufferHistory.Length];
  676. position--;
  677. }
  678. bufferInfos = result;
  679. return Status.Success;
  680. }
  681. }
  682. }
  683. }