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- using System.Collections;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// An entry on the short duration texture cache.
- /// </summary>
- class ShortTextureCacheEntry
- {
- public readonly TextureDescriptor Descriptor;
- public readonly int InvalidatedSequence;
- public readonly Texture Texture;
- /// <summary>
- /// Create a new entry on the short duration texture cache.
- /// </summary>
- /// <param name="descriptor">Last descriptor that referenced the texture</param>
- /// <param name="texture">The texture</param>
- public ShortTextureCacheEntry(TextureDescriptor descriptor, Texture texture)
- {
- Descriptor = descriptor;
- InvalidatedSequence = texture.InvalidatedSequence;
- Texture = texture;
- }
- }
- /// <summary>
- /// A texture cache that automatically removes older textures that are not used for some time.
- /// The cache works with a rotated list with a fixed size. When new textures are added, the
- /// old ones at the bottom of the list are deleted.
- /// </summary>
- class AutoDeleteCache : IEnumerable<Texture>
- {
- private const int MinCountForDeletion = 32;
- private const int MaxCapacity = 2048;
- private const ulong MaxTextureSizeCapacity = 512 * 1024 * 1024; // MB;
- private readonly LinkedList<Texture> _textures;
- private ulong _totalSize;
- private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
- private HashSet<ShortTextureCacheEntry> _shortCache;
- private Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
- /// <summary>
- /// Creates a new instance of the automatic deletion cache.
- /// </summary>
- public AutoDeleteCache()
- {
- _textures = new LinkedList<Texture>();
- _shortCacheBuilder = new HashSet<ShortTextureCacheEntry>();
- _shortCache = new HashSet<ShortTextureCacheEntry>();
- _shortCacheLookup = new Dictionary<TextureDescriptor, ShortTextureCacheEntry>();
- }
- /// <summary>
- /// Adds a new texture to the cache, even if the texture added is already on the cache.
- /// </summary>
- /// <remarks>
- /// Using this method is only recommended if you know that the texture is not yet on the cache,
- /// otherwise it would store the same texture more than once.
- /// </remarks>
- /// <param name="texture">The texture to be added to the cache</param>
- public void Add(Texture texture)
- {
- _totalSize += texture.Size;
- texture.IncrementReferenceCount();
- texture.CacheNode = _textures.AddLast(texture);
- if (_textures.Count > MaxCapacity ||
- (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
- {
- RemoveLeastUsedTexture();
- }
- }
- /// <summary>
- /// Adds a new texture to the cache, or just moves it to the top of the list if the
- /// texture is already on the cache.
- /// </summary>
- /// <remarks>
- /// Moving the texture to the top of the list prevents it from being deleted,
- /// as the textures on the bottom of the list are deleted when new ones are added.
- /// </remarks>
- /// <param name="texture">The texture to be added, or moved to the top</param>
- public void Lift(Texture texture)
- {
- if (texture.CacheNode != null)
- {
- if (texture.CacheNode != _textures.Last)
- {
- _textures.Remove(texture.CacheNode);
- texture.CacheNode = _textures.AddLast(texture);
- }
- if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
- {
- RemoveLeastUsedTexture();
- }
- }
- else
- {
- Add(texture);
- }
- }
- /// <summary>
- /// Removes the least used texture from the cache.
- /// </summary>
- private void RemoveLeastUsedTexture()
- {
- Texture oldestTexture = _textures.First.Value;
- _totalSize -= oldestTexture.Size;
- if (!oldestTexture.CheckModified(false))
- {
- // The texture must be flushed if it falls out of the auto delete cache.
- // Flushes out of the auto delete cache do not trigger write tracking,
- // as it is expected that other overlapping textures exist that have more up-to-date contents.
- oldestTexture.Group.SynchronizeDependents(oldestTexture);
- oldestTexture.FlushModified(false);
- }
- _textures.RemoveFirst();
- oldestTexture.DecrementReferenceCount();
- oldestTexture.CacheNode = null;
- }
- /// <summary>
- /// Removes a texture from the cache.
- /// </summary>
- /// <param name="texture">The texture to be removed from the cache</param>
- /// <param name="flush">True to remove the texture if it was on the cache</param>
- /// <returns>True if the texture was found and removed, false otherwise</returns>
- public bool Remove(Texture texture, bool flush)
- {
- if (texture.CacheNode == null)
- {
- return false;
- }
- // Remove our reference to this texture.
- if (flush)
- {
- texture.FlushModified(false);
- }
- _textures.Remove(texture.CacheNode);
- _totalSize -= texture.Size;
- texture.CacheNode = null;
- return texture.DecrementReferenceCount();
- }
- /// <summary>
- /// Attempt to find a texture on the short duration cache.
- /// </summary>
- /// <param name="descriptor">The texture descriptor</param>
- /// <returns>The texture if found, null otherwise</returns>
- public Texture FindShortCache(in TextureDescriptor descriptor)
- {
- if (_shortCacheLookup.Count > 0 && _shortCacheLookup.TryGetValue(descriptor, out var entry))
- {
- if (entry.InvalidatedSequence == entry.Texture.InvalidatedSequence)
- {
- return entry.Texture;
- }
- else
- {
- _shortCacheLookup.Remove(descriptor);
- }
- }
- return null;
- }
- /// <summary>
- /// Removes a texture from the short duration cache.
- /// </summary>
- /// <param name="texture">Texture to remove from the short cache</param>
- public void RemoveShortCache(Texture texture)
- {
- bool removed = _shortCache.Remove(texture.ShortCacheEntry);
- removed |= _shortCacheBuilder.Remove(texture.ShortCacheEntry);
- if (removed)
- {
- texture.DecrementReferenceCount();
- _shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
- texture.ShortCacheEntry = null;
- }
- }
- /// <summary>
- /// Adds a texture to the short duration cache.
- /// It starts in the builder set, and it is moved into the deletion set on next process.
- /// </summary>
- /// <param name="texture">Texture to add to the short cache</param>
- /// <param name="descriptor">Last used texture descriptor</param>
- public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
- {
- var entry = new ShortTextureCacheEntry(descriptor, texture);
- _shortCacheBuilder.Add(entry);
- _shortCacheLookup.Add(entry.Descriptor, entry);
- texture.ShortCacheEntry = entry;
- texture.IncrementReferenceCount();
- }
- /// <summary>
- /// Delete textures from the short duration cache.
- /// Moves the builder set to be deleted on next process.
- /// </summary>
- public void ProcessShortCache()
- {
- HashSet<ShortTextureCacheEntry> toRemove = _shortCache;
- foreach (var entry in toRemove)
- {
- entry.Texture.DecrementReferenceCount();
- _shortCacheLookup.Remove(entry.Descriptor);
- entry.Texture.ShortCacheEntry = null;
- }
- toRemove.Clear();
- _shortCache = _shortCacheBuilder;
- _shortCacheBuilder = toRemove;
- }
- public IEnumerator<Texture> GetEnumerator()
- {
- return _textures.GetEnumerator();
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return _textures.GetEnumerator();
- }
- }
- }
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