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- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- class EmitterContext
- {
- public Block CurrBlock { get; set; }
- public InstOp CurrOp { get; set; }
- public ShaderConfig Config { get; }
- public bool IsNonMain { get; }
- public int OperationsCount => _operations.Count;
- private readonly IReadOnlyDictionary<ulong, int> _funcs;
- private readonly List<Operation> _operations;
- private readonly Dictionary<ulong, Operand> _labels;
- public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
- {
- Config = config;
- IsNonMain = isNonMain;
- _funcs = funcs;
- _operations = new List<Operation>();
- _labels = new Dictionary<ulong, Operand>();
- }
- public T GetOp<T>() where T : unmanaged
- {
- Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
- ulong op = CurrOp.RawOpCode;
- return Unsafe.As<ulong, T>(ref op);
- }
- public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
- {
- Operation operation = new Operation(inst, dest, sources);
- Add(operation);
- return dest;
- }
- public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
- {
- Operand[] dests = new[] { dest.Item1, dest.Item2 };
- Operation operation = new Operation(inst, 0, dests, sources);
- Add(operation);
- return dest;
- }
- public void Add(Operation operation)
- {
- _operations.Add(operation);
- }
- public TextureOperation CreateTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFlags flags,
- int handle,
- int compIndex,
- Operand dest,
- params Operand[] sources)
- {
- return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
- }
- public TextureOperation CreateTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int handle,
- int compIndex,
- Operand dest,
- params Operand[] sources)
- {
- if (!flags.HasFlag(TextureFlags.Bindless))
- {
- Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
- }
- return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
- }
- public void FlagAttributeRead(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
- {
- Config.SetUsedFeature(FeatureFlags.InstanceId);
- }
- else if (Config.Stage == ShaderStage.Fragment)
- {
- switch (attribute)
- {
- case AttributeConsts.PositionX:
- case AttributeConsts.PositionY:
- Config.SetUsedFeature(FeatureFlags.FragCoordXY);
- break;
- }
- }
- }
- public void FlagAttributeWritten(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex)
- {
- switch (attribute)
- {
- case AttributeConsts.ClipDistance0:
- case AttributeConsts.ClipDistance1:
- case AttributeConsts.ClipDistance2:
- case AttributeConsts.ClipDistance3:
- case AttributeConsts.ClipDistance4:
- case AttributeConsts.ClipDistance5:
- case AttributeConsts.ClipDistance6:
- case AttributeConsts.ClipDistance7:
- Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
- break;
- }
- }
- if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
- {
- Config.SetUsedFeature(FeatureFlags.RtLayer);
- }
- }
- public void MarkLabel(Operand label)
- {
- Add(Instruction.MarkLabel, label);
- }
- public Operand GetLabel(ulong address)
- {
- if (!_labels.TryGetValue(address, out Operand label))
- {
- label = Label();
- _labels.Add(address, label);
- }
- return label;
- }
- public int GetFunctionId(ulong address)
- {
- return _funcs[address];
- }
- public void PrepareForReturn()
- {
- if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
- {
- if (Config.OmapDepth)
- {
- Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
- Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
- this.Copy(dest, src);
- }
- int regIndexBase = 0;
- for (int rtIndex = 0; rtIndex < 8; rtIndex++)
- {
- OmapTarget target = Config.OmapTargets[rtIndex];
- for (int component = 0; component < 4; component++)
- {
- if (!target.ComponentEnabled(component))
- {
- continue;
- }
- int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
- Operand src = Register(regIndexBase + component, RegisterType.Gpr);
- // Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
- if (component == 0 || component == 2)
- {
- Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
- Operand lblIsBgra = Label();
- Operand lblEnd = Label();
- this.BranchIfTrue(lblIsBgra, isBgra);
- this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
- this.Branch(lblEnd);
- MarkLabel(lblIsBgra);
- this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
- MarkLabel(lblEnd);
- }
- else
- {
- this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
- }
- }
- if (target.Enabled)
- {
- Config.SetOutputUserAttribute(rtIndex, perPatch: false);
- regIndexBase += 4;
- }
- }
- }
- }
- public Operation[] GetOperations()
- {
- return _operations.ToArray();
- }
- }
- }
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