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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter.Effect
- {
- /// <summary>
- /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/> and <see cref="Common.EffectType.CaptureBuffer"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AuxiliaryBufferParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Input;
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>.
- /// </summary>
- public Array24<byte> Output;
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelCount;
- /// <summary>
- /// The target sample rate.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// The buffer storage total size.
- /// </summary>
- public uint BufferStorageSize;
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint ChannelCountMax;
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public ulong SendBufferInfoAddress;
- /// <summary>
- /// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong SendBufferStorageAddress;
- /// <summary>
- /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>Unused with <see cref="Common.EffectType.CaptureBuffer"/>.</remarks>
- public ulong ReturnBufferInfoAddress;
- /// <summary>
- /// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public ulong ReturnBufferStorageAddress;
- /// <summary>
- /// Size of a sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleSize;
- /// <summary>
- /// The total count of sample that can be stored.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint TotalSampleCount;
- /// <summary>
- /// The count of sample of the mix buffer.
- /// </summary>
- /// <remarks>This is unused.</remarks>
- public uint MixBufferSampleCount;
- }
- }
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