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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- namespace Ryujinx.Audio.Renderer.Dsp.Effect
- {
- public class DecayDelay : IDelayLine
- {
- private readonly IDelayLine _delayLine;
- public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
- public uint SampleCountMax => _delayLine.SampleCountMax;
- private float _decayRate;
- public DecayDelay(IDelayLine delayLine)
- {
- _decayRate = 0.0f;
- _delayLine = delayLine;
- }
- public void SetDecayRate(float decayRate)
- {
- _decayRate = decayRate;
- }
- public float Update(float value)
- {
- float delayLineValue = _delayLine.Read();
- float processedValue = value - (_decayRate * delayLineValue);
- return _delayLine.Update(processedValue) + processedValue * _decayRate;
- }
- public void SetDelay(float delayTime)
- {
- _delayLine.SetDelay(delayTime);
- }
- public float Read()
- {
- return _delayLine.Read();
- }
- public float TapUnsafe(uint sampleIndex, int offset)
- {
- return _delayLine.TapUnsafe(sampleIndex, offset);
- }
- public float Tap(uint sampleIndex)
- {
- return _delayLine.Tap(sampleIndex);
- }
- }
- }
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