DecayDelay.cs 2.0 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. namespace Ryujinx.Audio.Renderer.Dsp.Effect
  18. {
  19. public class DecayDelay : IDelayLine
  20. {
  21. private readonly IDelayLine _delayLine;
  22. public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
  23. public uint SampleCountMax => _delayLine.SampleCountMax;
  24. private float _decayRate;
  25. public DecayDelay(IDelayLine delayLine)
  26. {
  27. _decayRate = 0.0f;
  28. _delayLine = delayLine;
  29. }
  30. public void SetDecayRate(float decayRate)
  31. {
  32. _decayRate = decayRate;
  33. }
  34. public float Update(float value)
  35. {
  36. float delayLineValue = _delayLine.Read();
  37. float processedValue = value - (_decayRate * delayLineValue);
  38. return _delayLine.Update(processedValue) + processedValue * _decayRate;
  39. }
  40. public void SetDelay(float delayTime)
  41. {
  42. _delayLine.SetDelay(delayTime);
  43. }
  44. public float Read()
  45. {
  46. return _delayLine.Read();
  47. }
  48. public float TapUnsafe(uint sampleIndex, int offset)
  49. {
  50. return _delayLine.TapUnsafe(sampleIndex, offset);
  51. }
  52. public float Tap(uint sampleIndex)
  53. {
  54. return _delayLine.Tap(sampleIndex);
  55. }
  56. }
  57. }