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- using Ryujinx.Common;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Texture.Astc;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Represents a cached GPU texture.
- /// </summary>
- class Texture : IRange, IDisposable
- {
- private GpuContext _context;
- private SizeInfo _sizeInfo;
- /// <summary>
- /// Texture format.
- /// </summary>
- public Format Format => Info.FormatInfo.Format;
- /// <summary>
- /// Texture information.
- /// </summary>
- public TextureInfo Info { get; private set; }
- /// <summary>
- /// Host scale factor.
- /// </summary>
- public float ScaleFactor { get; private set; }
- /// <summary>
- /// Upscaling mode. Informs if a texture is scaled, or is eligible for scaling.
- /// </summary>
- public TextureScaleMode ScaleMode { get; private set; }
- /// <summary>
- /// Set when a texture has been modified since it was last flushed.
- /// </summary>
- public bool IsModified { get; internal set; }
- private bool _everModified;
- private int _depth;
- private int _layers;
- private int _firstLayer;
- private int _firstLevel;
- private bool _hasData;
- private ITexture _arrayViewTexture;
- private Target _arrayViewTarget;
- private Texture _viewStorage;
- private List<Texture> _views;
- /// <summary>
- /// Host texture.
- /// </summary>
- public ITexture HostTexture { get; private set; }
- /// <summary>
- /// Intrusive linked list node used on the auto deletion texture cache.
- /// </summary>
- public LinkedListNode<Texture> CacheNode { get; set; }
- /// <summary>
- /// Event to fire when texture data is modified by the GPU.
- /// </summary>
- public event Action<Texture> Modified;
- /// <summary>
- /// Event to fire when texture data is disposed.
- /// </summary>
- public event Action<Texture> Disposed;
- /// <summary>
- /// Start address of the texture in guest memory.
- /// </summary>
- public ulong Address => Info.Address;
- /// <summary>
- /// End address of the texture in guest memory.
- /// </summary>
- public ulong EndAddress => Info.Address + Size;
- /// <summary>
- /// Texture size in bytes.
- /// </summary>
- public ulong Size => (ulong)_sizeInfo.TotalSize;
- private (ulong, ulong)[] _modifiedRanges;
- private int _referenceCount;
- private int _sequenceNumber;
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
- /// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
- /// <param name="scaleFactor">The floating point scale factor to initialize with</param>
- /// <param name="scaleMode">The scale mode to initialize with</param>
- private Texture(
- GpuContext context,
- TextureInfo info,
- SizeInfo sizeInfo,
- int firstLayer,
- int firstLevel,
- float scaleFactor,
- TextureScaleMode scaleMode)
- {
- InitializeTexture(context, info, sizeInfo);
- _firstLayer = firstLayer;
- _firstLevel = firstLevel;
- ScaleFactor = scaleFactor;
- ScaleMode = scaleMode;
- InitializeData(true);
- }
- /// <summary>
- /// Constructs a new instance of the cached GPU texture.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- /// <param name="scaleMode">The scale mode to initialize with. If scaled, the texture's data is loaded immediately and scaled up</param>
- public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo, TextureScaleMode scaleMode)
- {
- ScaleFactor = 1f; // Texture is first loaded at scale 1x.
- ScaleMode = scaleMode;
- InitializeTexture(context, info, sizeInfo);
- }
- /// <summary>
- /// Common texture initialization method.
- /// This sets the context, info and sizeInfo fields.
- /// Other fields are initialized with their default values.
- /// </summary>
- /// <param name="context">GPU context that the texture belongs to</param>
- /// <param name="info">Texture information</param>
- /// <param name="sizeInfo">Size information of the texture</param>
- private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
- {
- _context = context;
- _sizeInfo = sizeInfo;
- _modifiedRanges = new (ulong, ulong)[(sizeInfo.TotalSize / PhysicalMemory.PageSize) + 1];
- SetInfo(info);
- _viewStorage = this;
- _views = new List<Texture>();
- }
- /// <summary>
- /// Initializes the data for a texture. Can optionally initialize the texture with or without data.
- /// If the texture is a view, it will initialize memory tracking to be non-dirty.
- /// </summary>
- /// <param name="isView">True if the texture is a view, false otherwise</param>
- /// <param name="withData">True if the texture is to be initialized with data</param>
- public void InitializeData(bool isView, bool withData = false)
- {
- if (withData)
- {
- Debug.Assert(!isView);
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
- HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- SynchronizeMemory(); // Load the data.
- if (ScaleMode == TextureScaleMode.Scaled)
- {
- SetScale(GraphicsConfig.ResScale); // Scale the data up.
- }
- }
- else
- {
- // Don't update this texture the next time we synchronize.
- ConsumeModified();
- _hasData = true;
- if (!isView)
- {
- if (ScaleMode == TextureScaleMode.Scaled)
- {
- // Don't need to start at 1x as there is no data to scale, just go straight to the target scale.
- ScaleFactor = GraphicsConfig.ResScale;
- }
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
- HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- }
- }
- }
- /// <summary>
- /// Create a texture view from this texture.
- /// A texture view is defined as a child texture, from a sub-range of their parent texture.
- /// For example, the initial layer and mipmap level of the view can be defined, so the texture
- /// will start at the given layer/level of the parent texture.
- /// </summary>
- /// <param name="info">Child texture information</param>
- /// <param name="sizeInfo">Child texture size information</param>
- /// <param name="firstLayer">Start layer of the child texture on the parent texture</param>
- /// <param name="firstLevel">Start mipmap level of the child texture on the parent texture</param>
- /// <returns>The child texture</returns>
- public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
- {
- Texture texture = new Texture(
- _context,
- info,
- sizeInfo,
- _firstLayer + firstLayer,
- _firstLevel + firstLevel,
- ScaleFactor,
- ScaleMode);
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
- texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
- _viewStorage.AddView(texture);
- return texture;
- }
- /// <summary>
- /// Adds a child texture to this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void AddView(Texture texture)
- {
- _views.Add(texture);
- texture._viewStorage = this;
- }
- /// <summary>
- /// Removes a child texture from this texture.
- /// </summary>
- /// <param name="texture">The child texture</param>
- private void RemoveView(Texture texture)
- {
- _views.Remove(texture);
- texture._viewStorage = texture;
- DeleteIfNotUsed();
- }
- /// <summary>
- /// Changes the texture size.
- /// </summary>
- /// <remarks>
- /// This operation may also change the size of all mipmap levels, including from the parent
- /// and other possible child textures, to ensure that all sizes are consistent.
- /// </remarks>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- public void ChangeSize(int width, int height, int depthOrLayers)
- {
- int blockWidth = Info.FormatInfo.BlockWidth;
- int blockHeight = Info.FormatInfo.BlockHeight;
- width <<= _firstLevel;
- height <<= _firstLevel;
- if (Info.Target == Target.Texture3D)
- {
- depthOrLayers <<= _firstLevel;
- }
- else
- {
- depthOrLayers = _viewStorage.Info.DepthOrLayers;
- }
- _viewStorage.RecreateStorageOrView(width, height, blockWidth, blockHeight, depthOrLayers);
- foreach (Texture view in _viewStorage._views)
- {
- int viewWidth = Math.Max(1, width >> view._firstLevel);
- int viewHeight = Math.Max(1, height >> view._firstLevel);
- int viewDepthOrLayers;
- if (view.Info.Target == Target.Texture3D)
- {
- viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
- }
- else
- {
- viewDepthOrLayers = view.Info.DepthOrLayers;
- }
- view.RecreateStorageOrView(viewWidth, viewHeight, blockWidth, blockHeight, viewDepthOrLayers);
- }
- }
- /// <summary>
- /// Recreates the texture storage (or view, in the case of child textures) of this texture.
- /// This allows recreating the texture with a new size.
- /// A copy is automatically performed from the old to the new texture.
- /// </summary>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="width">The block width related to the given width</param>
- /// <param name="height">The block height related to the given height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- private void RecreateStorageOrView(int width, int height, int blockWidth, int blockHeight, int depthOrLayers)
- {
- RecreateStorageOrView(
- BitUtils.DivRoundUp(width * Info.FormatInfo.BlockWidth, blockWidth),
- BitUtils.DivRoundUp(height * Info.FormatInfo.BlockHeight, blockHeight),
- depthOrLayers);
- }
- /// <summary>
- /// Recreates the texture storage (or view, in the case of child textures) of this texture.
- /// This allows recreating the texture with a new size.
- /// A copy is automatically performed from the old to the new texture.
- /// </summary>
- /// <param name="width">The new texture width</param>
- /// <param name="height">The new texture height</param>
- /// <param name="depthOrLayers">The new texture depth (for 3D textures) or layers (for layered textures)</param>
- private void RecreateStorageOrView(int width, int height, int depthOrLayers)
- {
- SetInfo(new TextureInfo(
- Info.Address,
- width,
- height,
- depthOrLayers,
- Info.Levels,
- Info.SamplesInX,
- Info.SamplesInY,
- Info.Stride,
- Info.IsLinear,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- Info.Target,
- Info.FormatInfo,
- Info.DepthStencilMode,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA));
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
- if (_viewStorage != this)
- {
- ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
- }
- else
- {
- ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- HostTexture.CopyTo(newStorage, 0, 0);
- ReplaceStorage(newStorage);
- }
- }
- /// <summary>
- /// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
- /// </summary>
- public void BlacklistScale()
- {
- ScaleMode = TextureScaleMode.Blacklisted;
- SetScale(1f);
- }
- /// <summary>
- /// Propagates the scale between this texture and another to ensure they have the same scale.
- /// If one texture is blacklisted from scaling, the other will become blacklisted too.
- /// </summary>
- /// <param name="other">The other texture</param>
- public void PropagateScale(Texture other)
- {
- if (other.ScaleMode == TextureScaleMode.Blacklisted || ScaleMode == TextureScaleMode.Blacklisted)
- {
- BlacklistScale();
- other.BlacklistScale();
- }
- else
- {
- // Prefer the configured scale if present. If not, prefer the max.
- float targetScale = GraphicsConfig.ResScale;
- float sharedScale = (ScaleFactor == targetScale || other.ScaleFactor == targetScale) ? targetScale : Math.Max(ScaleFactor, other.ScaleFactor);
- SetScale(sharedScale);
- other.SetScale(sharedScale);
- }
- }
- /// <summary>
- /// Helper method for copying our Texture2DArray texture to the given target, with scaling.
- /// This creates temporary views for each array layer on both textures, copying each one at a time.
- /// </summary>
- /// <param name="target">The texture array to copy to</param>
- private void CopyArrayScaled(ITexture target)
- {
- TextureInfo viewInfo = new TextureInfo(
- Info.Address,
- Info.Width,
- Info.Height,
- 1,
- Info.Levels,
- Info.SamplesInX,
- Info.SamplesInY,
- Info.Stride,
- Info.IsLinear,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- Target.Texture2D,
- Info.FormatInfo,
- Info.DepthStencilMode,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA);
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities);
- for (int i = 0; i < Info.DepthOrLayers; i++)
- {
- ITexture from = HostTexture.CreateView(createInfo, i, 0);
- ITexture to = target.CreateView(createInfo, i, 0);
- from.CopyTo(to, new Extents2D(0, 0, from.Width, from.Height), new Extents2D(0, 0, to.Width, to.Height), true);
- from.Release();
- to.Release();
- }
- }
- /// <summary>
- /// Sets the Scale Factor on this texture, and immediately recreates it at the correct size.
- /// When a texture is resized, a scaled copy is performed from the old texture to the new one, to ensure no data is lost.
- /// If scale is equivalent, this only propagates the blacklisted/scaled mode.
- /// If called on a view, its storage is resized instead.
- /// When resizing storage, all texture views are recreated.
- /// </summary>
- /// <param name="scale">The new scale factor for this texture</param>
- public void SetScale(float scale)
- {
- TextureScaleMode newScaleMode = ScaleMode == TextureScaleMode.Blacklisted ? ScaleMode : TextureScaleMode.Scaled;
- if (_viewStorage != this)
- {
- _viewStorage.ScaleMode = newScaleMode;
- _viewStorage.SetScale(scale);
- return;
- }
- if (ScaleFactor != scale)
- {
- Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
- TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
- ScaleFactor = scale;
- ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
- if (Info.Target == Target.Texture2DArray)
- {
- CopyArrayScaled(newStorage);
- }
- else
- {
- HostTexture.CopyTo(newStorage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, newStorage.Width, newStorage.Height), true);
- }
- Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
- ReplaceStorage(newStorage);
- // All views must be recreated against the new storage.
- foreach (var view in _views)
- {
- Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
- view.ScaleFactor = scale;
- TextureCreateInfo viewCreateInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities);
- ITexture newView = HostTexture.CreateView(viewCreateInfo, view._firstLayer - _firstLayer, view._firstLevel - _firstLevel);
- view.ReplaceStorage(newView);
- view.ScaleMode = newScaleMode;
- }
- }
- if (ScaleMode != newScaleMode)
- {
- ScaleMode = newScaleMode;
- foreach (var view in _views)
- {
- view.ScaleMode = newScaleMode;
- }
- }
- }
- /// <summary>
- /// Checks if the memory for this texture was modified, and returns true if it was.
- /// The modified flags are consumed as a result.
- /// </summary>
- /// <returns>True if the texture was modified, false otherwise.</returns>
- public bool ConsumeModified()
- {
- return _context.PhysicalMemory.QueryModified(Address, Size, ResourceName.Texture, _modifiedRanges) > 0;
- }
- /// <summary>
- /// Synchronizes guest and host memory.
- /// This will overwrite the texture data with the texture data on the guest memory, if a CPU
- /// modification is detected.
- /// Be aware that this can cause texture data written by the GPU to be lost, this is just a
- /// one way copy (from CPU owned to GPU owned memory).
- /// </summary>
- public void SynchronizeMemory()
- {
- // Texture buffers are not handled here, instead they are invalidated (if modified)
- // when the texture is bound. This is handled by the buffer manager.
- if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
- {
- return;
- }
- _sequenceNumber = _context.SequenceNumber;
- int modifiedCount = _context.PhysicalMemory.QueryModified(Address, Size, ResourceName.Texture, _modifiedRanges);
- if (_hasData)
- {
- if (modifiedCount == 0)
- {
- return;
- }
- BlacklistScale();
- }
- ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, (int)Size);
- // If the texture was ever modified by the host GPU, we do partial invalidation
- // of the texture by getting GPU data and merging in the pages of memory
- // that were modified.
- // Note that if ASTC is not supported by the GPU we can't read it back since
- // it will use a different format. Since applications shouldn't be writing
- // ASTC textures from the GPU anyway, ignoring it should be safe.
- if (_everModified && !Info.FormatInfo.Format.IsAstc())
- {
- Span<byte> gpuData = GetTextureDataFromGpu(true);
- ulong endAddress = Address + Size;
- for (int i = 0; i < modifiedCount; i++)
- {
- (ulong modifiedAddress, ulong modifiedSize) = _modifiedRanges[i];
- ulong endModifiedAddress = modifiedAddress + modifiedSize;
- if (modifiedAddress < Address)
- {
- modifiedAddress = Address;
- }
- if (endModifiedAddress > endAddress)
- {
- endModifiedAddress = endAddress;
- }
- modifiedSize = endModifiedAddress - modifiedAddress;
- int offset = (int)(modifiedAddress - Address);
- int length = (int)modifiedSize;
- data.Slice(offset, length).CopyTo(gpuData.Slice(offset, length));
- }
- data = gpuData;
- }
- IsModified = false;
- data = ConvertToHostCompatibleFormat(data);
- HostTexture.SetData(data);
- _hasData = true;
- }
- /// <summary>
- /// Converts texture data to a format and layout that is supported by the host GPU.
- /// </summary>
- /// <param name="data">Data to be converted</param>
- /// <returns>Converted data</returns>
- private ReadOnlySpan<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data)
- {
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearStridedToLinear(
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertBlockLinearToLinear(
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
- {
- if (!AstcDecoder.TryDecodeToRgba8(
- data.ToArray(),
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- out Span<byte> decoded))
- {
- string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
- Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
- }
- data = decoded;
- }
- return data;
- }
- /// <summary>
- /// Flushes the texture data.
- /// This causes the texture data to be written back to guest memory.
- /// If the texture was written by the GPU, this includes all modification made by the GPU
- /// up to this point.
- /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
- /// This may cause data corruption if the memory is already being used for something else on the CPU side.
- /// </summary>
- /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
- public void Flush(bool tracked = true)
- {
- IsModified = false;
- if (Info.FormatInfo.Format.IsAstc())
- {
- return; // Flushing this format is not supported, as it may have been converted to another host format.
- }
- if (tracked)
- {
- _context.PhysicalMemory.Write(Address, GetTextureDataFromGpu(tracked));
- }
- else
- {
- _context.PhysicalMemory.WriteUntracked(Address, GetTextureDataFromGpu(tracked));
- }
- }
- /// <summary>
- /// Gets data from the host GPU.
- /// </summary>
- /// <remarks>
- /// This method should be used to retrieve data that was modified by the host GPU.
- /// This is not cheap, avoid doing that unless strictly needed.
- /// </remarks>
- /// <returns>Host texture data</returns>
- private Span<byte> GetTextureDataFromGpu(bool blacklist)
- {
- Span<byte> data;
- if (blacklist)
- {
- BlacklistScale();
- data = HostTexture.GetData();
- }
- else if (ScaleFactor != 1f)
- {
- float scale = ScaleFactor;
- SetScale(1f);
- data = HostTexture.GetData();
- SetScale(scale);
- }
- else
- {
- data = HostTexture.GetData();
- }
- if (Info.IsLinear)
- {
- data = LayoutConverter.ConvertLinearToLinearStrided(
- Info.Width,
- Info.Height,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.Stride,
- Info.FormatInfo.BytesPerPixel,
- data);
- }
- else
- {
- data = LayoutConverter.ConvertLinearToBlockLinear(
- Info.Width,
- Info.Height,
- _depth,
- Info.Levels,
- _layers,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.GobBlocksInY,
- Info.GobBlocksInZ,
- Info.GobBlocksInTileX,
- _sizeInfo,
- data);
- }
- return data;
- }
- /// <summary>
- /// This performs a strict comparison, used to check if this texture is equal to the one supplied.
- /// </summary>
- /// <param name="info">Texture information to compare against</param>
- /// <param name="flags">Comparison flags</param>
- /// <returns>True if the textures are strictly equal or similar, false otherwise</returns>
- public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
- {
- if (!TextureCompatibility.FormatMatches(Info, info, (flags & TextureSearchFlags.ForSampler) != 0, (flags & TextureSearchFlags.ForCopy) != 0))
- {
- return false;
- }
- if (!TextureCompatibility.LayoutMatches(Info, info))
- {
- return false;
- }
- if (!TextureCompatibility.SizeMatches(Info, info, (flags & TextureSearchFlags.Strict) == 0))
- {
- return false;
- }
- if ((flags & TextureSearchFlags.ForSampler) != 0 || (flags & TextureSearchFlags.Strict) != 0)
- {
- if (!TextureCompatibility.SamplerParamsMatches(Info, info))
- {
- return false;
- }
- }
- if ((flags & TextureSearchFlags.ForCopy) != 0)
- {
- bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
- if (!msTargetCompatible && !TextureCompatibility.TargetAndSamplesCompatible(Info, info))
- {
- return false;
- }
- }
- else if (!TextureCompatibility.TargetAndSamplesCompatible(Info, info))
- {
- return false;
- }
- return Info.Address == info.Address && Info.Levels == info.Levels;
- }
- /// <summary>
- /// Check if it's possible to create a view, with the given parameters, from this texture.
- /// </summary>
- /// <param name="info">Texture view information</param>
- /// <param name="size">Texture view size</param>
- /// <param name="firstLayer">Texture view initial layer on this texture</param>
- /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
- /// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
- public TextureViewCompatibility IsViewCompatible(
- TextureInfo info,
- ulong size,
- out int firstLayer,
- out int firstLevel)
- {
- // Out of range.
- if (info.Address < Address || info.Address + size > EndAddress)
- {
- firstLayer = 0;
- firstLevel = 0;
- return TextureViewCompatibility.Incompatible;
- }
- int offset = (int)(info.Address - Address);
- if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
- {
- return TextureViewCompatibility.Incompatible;
- }
- if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
- {
- return TextureViewCompatibility.Incompatible;
- }
- if (!TextureCompatibility.ViewFormatCompatible(Info, info))
- {
- return TextureViewCompatibility.Incompatible;
- }
- TextureViewCompatibility result = TextureViewCompatibility.Full;
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, firstLevel));
- result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
- return (Info.SamplesInX == info.SamplesInX &&
- Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
- }
- /// <summary>
- /// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- /// </summary>
- /// <param name="info">Texture information of the texture view</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- private bool ViewFormatCompatible(TextureInfo info)
- {
- return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
- }
- /// <summary>
- /// Gets a texture of the specified target type from this texture.
- /// This can be used to get an array texture from a non-array texture and vice-versa.
- /// If this texture and the requested targets are equal, then this texture Host texture is returned directly.
- /// </summary>
- /// <param name="target">The desired target type</param>
- /// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
- public ITexture GetTargetTexture(Target target)
- {
- if (target == Info.Target)
- {
- return HostTexture;
- }
- if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
- {
- TextureCreateInfo createInfo = new TextureCreateInfo(
- Info.Width,
- Info.Height,
- target == Target.CubemapArray ? 6 : 1,
- Info.Levels,
- Info.Samples,
- Info.FormatInfo.BlockWidth,
- Info.FormatInfo.BlockHeight,
- Info.FormatInfo.BytesPerPixel,
- Info.FormatInfo.Format,
- Info.DepthStencilMode,
- target,
- Info.SwizzleR,
- Info.SwizzleG,
- Info.SwizzleB,
- Info.SwizzleA);
- ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
- _arrayViewTexture = viewTexture;
- _arrayViewTarget = target;
- return viewTexture;
- }
- else if (_arrayViewTarget == target)
- {
- return _arrayViewTexture;
- }
- return null;
- }
- /// <summary>
- /// Check if this texture and the specified target have the same number of dimensions.
- /// For the purposes of this comparison, 2D and 2D Multisample textures are not considered to have
- /// the same number of dimensions. Same for Cubemap and 3D textures.
- /// </summary>
- /// <param name="target">The target to compare with</param>
- /// <returns>True if both targets have the same number of dimensions, false otherwise</returns>
- private bool IsSameDimensionsTarget(Target target)
- {
- switch (Info.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- return target == Target.Texture1D ||
- target == Target.Texture1DArray;
- case Target.Texture2D:
- case Target.Texture2DArray:
- return target == Target.Texture2D ||
- target == Target.Texture2DArray;
- case Target.Cubemap:
- case Target.CubemapArray:
- return target == Target.Cubemap ||
- target == Target.CubemapArray;
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- return target == Target.Texture2DMultisample ||
- target == Target.Texture2DMultisampleArray;
- case Target.Texture3D:
- return target == Target.Texture3D;
- }
- return false;
- }
- /// <summary>
- /// Replaces view texture information.
- /// This should only be used for child textures with a parent.
- /// </summary>
- /// <param name="parent">The parent texture</param>
- /// <param name="info">The new view texture information</param>
- /// <param name="hostTexture">The new host texture</param>
- /// <param name="firstLayer">The first layer of the view</param>
- /// <param name="firstLevel">The first level of the view</param>
- public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture, int firstLayer, int firstLevel)
- {
- ReplaceStorage(hostTexture);
- _firstLayer = parent._firstLayer + firstLayer;
- _firstLevel = parent._firstLevel + firstLevel;
- parent._viewStorage.AddView(this);
- SetInfo(info);
- }
- /// <summary>
- /// Sets the internal texture information structure.
- /// </summary>
- /// <param name="info">The new texture information</param>
- private void SetInfo(TextureInfo info)
- {
- Info = info;
- _depth = info.GetDepth();
- _layers = info.GetLayers();
- }
- /// <summary>
- /// Signals that the texture has been modified.
- /// </summary>
- public void SignalModified()
- {
- IsModified = true;
- _everModified = true;
- Modified?.Invoke(this);
- if (_viewStorage != this)
- {
- _viewStorage.SignalModified();
- }
- }
- /// <summary>
- /// Replaces the host texture, while disposing of the old one if needed.
- /// </summary>
- /// <param name="hostTexture">The new host texture</param>
- private void ReplaceStorage(ITexture hostTexture)
- {
- DisposeTextures();
- HostTexture = hostTexture;
- }
- /// <summary>
- /// Checks if the texture overlaps with a memory range.
- /// </summary>
- /// <param name="address">Start address of the range</param>
- /// <param name="size">Size of the range</param>
- /// <returns>True if the texture overlaps with the range, false otherwise</returns>
- public bool OverlapsWith(ulong address, ulong size)
- {
- return Address < address + size && address < EndAddress;
- }
- /// <summary>
- /// Determine if any of our child textures are compaible as views of the given texture.
- /// </summary>
- /// <param name="texture">The texture to check against</param>
- /// <returns>True if any child is view compatible, false otherwise</returns>
- public bool HasViewCompatibleChild(Texture texture)
- {
- if (_viewStorage != this || _views.Count == 0)
- {
- return false;
- }
- foreach (Texture view in _views)
- {
- if (texture.IsViewCompatible(view.Info, view.Size, out int _, out int _) != TextureViewCompatibility.Incompatible)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Increments the texture reference count.
- /// </summary>
- public void IncrementReferenceCount()
- {
- _referenceCount++;
- }
- /// <summary>
- /// Decrements the texture reference count.
- /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
- /// </summary>
- /// <returns>True if the texture is now referenceless, false otherwise</returns>
- public bool DecrementReferenceCount()
- {
- int newRefCount = --_referenceCount;
- if (newRefCount == 0)
- {
- if (_viewStorage != this)
- {
- _viewStorage.RemoveView(this);
- }
- _context.Methods.TextureManager.RemoveTextureFromCache(this);
- }
- Debug.Assert(newRefCount >= 0);
- DeleteIfNotUsed();
- return newRefCount <= 0;
- }
- /// <summary>
- /// Delete the texture if it is not used anymore.
- /// The texture is considered unused when the reference count is zero,
- /// and it has no child views.
- /// </summary>
- private void DeleteIfNotUsed()
- {
- // We can delete the texture as long it is not being used
- // in any cache (the reference count is 0 in this case), and
- // also all views that may be created from this texture were
- // already deleted (views count is 0).
- if (_referenceCount == 0 && _views.Count == 0)
- {
- Dispose();
- }
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- private void DisposeTextures()
- {
- HostTexture.Release();
- _arrayViewTexture?.Release();
- _arrayViewTexture = null;
- }
- /// <summary>
- /// Called when the memory for this texture has been unmapped.
- /// Calls are from non-gpu threads.
- /// </summary>
- public void Unmapped()
- {
- IsModified = false; // We shouldn't flush this texture, as its memory is no longer mapped.
- }
- /// <summary>
- /// Performs texture disposal, deleting the texture.
- /// </summary>
- public void Dispose()
- {
- DisposeTextures();
- Disposed?.Invoke(this);
- }
- }
- }
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