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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Memory;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Backends.Common
- {
- public abstract class HardwareDeviceSessionOutputBase : IHardwareDeviceSession
- {
- public IVirtualMemoryManager MemoryManager { get; }
- public SampleFormat RequestedSampleFormat { get; }
- public uint RequestedSampleRate { get; }
- public uint RequestedChannelCount { get; }
- public HardwareDeviceSessionOutputBase(IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
- {
- MemoryManager = memoryManager;
- RequestedSampleFormat = requestedSampleFormat;
- RequestedSampleRate = requestedSampleRate;
- RequestedChannelCount = requestedChannelCount;
- }
- private byte[] GetBufferSamples(AudioBuffer buffer)
- {
- if (buffer.DataPointer == 0)
- {
- return null;
- }
- byte[] data = new byte[buffer.DataSize];
- MemoryManager.Read(buffer.DataPointer, data);
- return data;
- }
- protected ulong GetSampleCount(AudioBuffer buffer)
- {
- return GetSampleCount((int)buffer.DataSize);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- protected ulong GetSampleCount(int dataSize)
- {
- return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
- }
- public abstract void Dispose();
- public abstract void PrepareToClose();
- public abstract void QueueBuffer(AudioBuffer buffer);
- public abstract void SetVolume(float volume);
- public abstract float GetVolume();
- public abstract void Start();
- public abstract void Stop();
- public abstract ulong GetPlayedSampleCount();
- public abstract bool WasBufferFullyConsumed(AudioBuffer buffer);
- public virtual bool RegisterBuffer(AudioBuffer buffer)
- {
- return RegisterBuffer(buffer, GetBufferSamples(buffer));
- }
- public virtual bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
- {
- if (samples == null)
- {
- return false;
- }
- if (buffer.Data == null)
- {
- buffer.Data = samples;
- }
- return true;
- }
- public virtual void UnregisterBuffer(AudioBuffer buffer) { }
- }
- }
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