InstEmitTexture.cs 31 KB

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  1. using Ryujinx.Graphics.Shader.Decoders;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  7. namespace Ryujinx.Graphics.Shader.Instructions
  8. {
  9. static partial class InstEmit
  10. {
  11. public static void Sust(EmitterContext context)
  12. {
  13. OpCodeImage op = (OpCodeImage)context.CurrOp;
  14. int raIndex = op.Ra.Index;
  15. int rbIndex = op.Rb.Index;
  16. Operand Ra()
  17. {
  18. if (raIndex > RegisterConsts.RegisterZeroIndex)
  19. {
  20. return Const(0);
  21. }
  22. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  23. }
  24. Operand Rb()
  25. {
  26. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  27. {
  28. return Const(0);
  29. }
  30. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  31. }
  32. bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
  33. op.Dimensions == ImageDimensions.Image2DArray;
  34. Operand arrayIndex = isArray ? Ra() : null;
  35. List<Operand> sourcesList = new List<Operand>();
  36. if (op.IsBindless)
  37. {
  38. sourcesList.Add(context.Copy(Register(op.Rc)));
  39. }
  40. SamplerType type = GetSamplerType(op.Dimensions);
  41. int coordsCount = type.GetDimensions();
  42. for (int index = 0; index < coordsCount; index++)
  43. {
  44. sourcesList.Add(Ra());
  45. }
  46. if (isArray)
  47. {
  48. sourcesList.Add(arrayIndex);
  49. type |= SamplerType.Array;
  50. }
  51. if (op.UseComponents)
  52. {
  53. int componentMask = (int)op.Components;
  54. for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  55. {
  56. if ((compMask & 1) != 0)
  57. {
  58. sourcesList.Add(Rb());
  59. }
  60. }
  61. }
  62. else
  63. {
  64. // TODO.
  65. }
  66. Operand[] sources = sourcesList.ToArray();
  67. int handle = !op.IsBindless ? op.Immediate : 0;
  68. TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
  69. TextureOperation operation = new TextureOperation(
  70. Instruction.ImageStore,
  71. type,
  72. flags,
  73. handle,
  74. 0,
  75. null,
  76. sources);
  77. context.Add(operation);
  78. }
  79. public static void Tex(EmitterContext context)
  80. {
  81. EmitTextureSample(context, TextureFlags.None);
  82. }
  83. public static void TexB(EmitterContext context)
  84. {
  85. EmitTextureSample(context, TextureFlags.Bindless);
  86. }
  87. public static void Tld(EmitterContext context)
  88. {
  89. EmitTextureSample(context, TextureFlags.IntCoords);
  90. }
  91. public static void TldB(EmitterContext context)
  92. {
  93. EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
  94. }
  95. public static void Texs(EmitterContext context)
  96. {
  97. OpCodeTextureScalar op = (OpCodeTextureScalar)context.CurrOp;
  98. if (op.Rd0.IsRZ && op.Rd1.IsRZ)
  99. {
  100. return;
  101. }
  102. List<Operand> sourcesList = new List<Operand>();
  103. int raIndex = op.Ra.Index;
  104. int rbIndex = op.Rb.Index;
  105. Operand Ra()
  106. {
  107. if (raIndex > RegisterConsts.RegisterZeroIndex)
  108. {
  109. return Const(0);
  110. }
  111. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  112. }
  113. Operand Rb()
  114. {
  115. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  116. {
  117. return Const(0);
  118. }
  119. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  120. }
  121. void AddTextureOffset(int coordsCount, int stride, int size)
  122. {
  123. Operand packedOffs = Rb();
  124. for (int index = 0; index < coordsCount; index++)
  125. {
  126. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
  127. }
  128. }
  129. SamplerType type;
  130. TextureFlags flags;
  131. if (op is OpCodeTexs texsOp)
  132. {
  133. type = GetSamplerType (texsOp.Target);
  134. flags = GetTextureFlags(texsOp.Target);
  135. if ((type & SamplerType.Array) != 0)
  136. {
  137. Operand arrayIndex = Ra();
  138. sourcesList.Add(Ra());
  139. sourcesList.Add(Rb());
  140. sourcesList.Add(arrayIndex);
  141. if ((type & SamplerType.Shadow) != 0)
  142. {
  143. sourcesList.Add(Rb());
  144. }
  145. if ((flags & TextureFlags.LodLevel) != 0)
  146. {
  147. sourcesList.Add(ConstF(0));
  148. }
  149. }
  150. else
  151. {
  152. switch (texsOp.Target)
  153. {
  154. case Decoders.TextureTarget.Texture1DLodZero:
  155. sourcesList.Add(Ra());
  156. break;
  157. case Decoders.TextureTarget.Texture2D:
  158. sourcesList.Add(Ra());
  159. sourcesList.Add(Rb());
  160. break;
  161. case Decoders.TextureTarget.Texture2DLodZero:
  162. sourcesList.Add(Ra());
  163. sourcesList.Add(Rb());
  164. sourcesList.Add(ConstF(0));
  165. break;
  166. case Decoders.TextureTarget.Texture2DLodLevel:
  167. case Decoders.TextureTarget.Texture2DDepthCompare:
  168. case Decoders.TextureTarget.Texture3D:
  169. case Decoders.TextureTarget.TextureCube:
  170. sourcesList.Add(Ra());
  171. sourcesList.Add(Ra());
  172. sourcesList.Add(Rb());
  173. break;
  174. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  175. case Decoders.TextureTarget.Texture3DLodZero:
  176. sourcesList.Add(Ra());
  177. sourcesList.Add(Ra());
  178. sourcesList.Add(Rb());
  179. sourcesList.Add(ConstF(0));
  180. break;
  181. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  182. case Decoders.TextureTarget.TextureCubeLodLevel:
  183. sourcesList.Add(Ra());
  184. sourcesList.Add(Ra());
  185. sourcesList.Add(Rb());
  186. sourcesList.Add(Rb());
  187. break;
  188. }
  189. }
  190. }
  191. else if (op is OpCodeTlds tldsOp)
  192. {
  193. type = GetSamplerType (tldsOp.Target);
  194. flags = GetTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
  195. switch (tldsOp.Target)
  196. {
  197. case TexelLoadTarget.Texture1DLodZero:
  198. sourcesList.Add(Ra());
  199. sourcesList.Add(Const(0));
  200. break;
  201. case TexelLoadTarget.Texture1DLodLevel:
  202. sourcesList.Add(Ra());
  203. sourcesList.Add(Rb());
  204. break;
  205. case TexelLoadTarget.Texture2DLodZero:
  206. sourcesList.Add(Ra());
  207. sourcesList.Add(Rb());
  208. sourcesList.Add(Const(0));
  209. break;
  210. case TexelLoadTarget.Texture2DLodZeroOffset:
  211. sourcesList.Add(Ra());
  212. sourcesList.Add(Ra());
  213. sourcesList.Add(Const(0));
  214. break;
  215. case TexelLoadTarget.Texture2DLodZeroMultisample:
  216. case TexelLoadTarget.Texture2DLodLevel:
  217. case TexelLoadTarget.Texture2DLodLevelOffset:
  218. sourcesList.Add(Ra());
  219. sourcesList.Add(Ra());
  220. sourcesList.Add(Rb());
  221. break;
  222. case TexelLoadTarget.Texture3DLodZero:
  223. sourcesList.Add(Ra());
  224. sourcesList.Add(Ra());
  225. sourcesList.Add(Rb());
  226. sourcesList.Add(Const(0));
  227. break;
  228. case TexelLoadTarget.Texture2DArrayLodZero:
  229. sourcesList.Add(Rb());
  230. sourcesList.Add(Rb());
  231. sourcesList.Add(Ra());
  232. sourcesList.Add(Const(0));
  233. break;
  234. }
  235. if ((flags & TextureFlags.Offset) != 0)
  236. {
  237. AddTextureOffset(type.GetDimensions(), 4, 4);
  238. }
  239. }
  240. else if (op is OpCodeTld4s tld4sOp)
  241. {
  242. if (!(tld4sOp.HasDepthCompare || tld4sOp.HasOffset))
  243. {
  244. sourcesList.Add(Ra());
  245. sourcesList.Add(Rb());
  246. }
  247. else
  248. {
  249. sourcesList.Add(Ra());
  250. sourcesList.Add(Ra());
  251. }
  252. type = SamplerType.Texture2D;
  253. flags = TextureFlags.Gather;
  254. if (tld4sOp.HasDepthCompare)
  255. {
  256. sourcesList.Add(Rb());
  257. type |= SamplerType.Shadow;
  258. }
  259. if (tld4sOp.HasOffset)
  260. {
  261. AddTextureOffset(type.GetDimensions(), 8, 6);
  262. flags |= TextureFlags.Offset;
  263. }
  264. sourcesList.Add(Const(tld4sOp.GatherCompIndex));
  265. }
  266. else
  267. {
  268. throw new InvalidOperationException($"Invalid opcode type \"{op.GetType().Name}\".");
  269. }
  270. Operand[] sources = sourcesList.ToArray();
  271. Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
  272. Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
  273. int destIncrement = 0;
  274. Operand GetDest()
  275. {
  276. int high = destIncrement >> 1;
  277. int low = destIncrement & 1;
  278. destIncrement++;
  279. if (op.IsFp16)
  280. {
  281. return high != 0
  282. ? (rd1[low] = Local())
  283. : (rd0[low] = Local());
  284. }
  285. else
  286. {
  287. int rdIndex = high != 0 ? op.Rd1.Index : op.Rd0.Index;
  288. if (rdIndex < RegisterConsts.RegisterZeroIndex)
  289. {
  290. rdIndex += low;
  291. }
  292. return Register(rdIndex, RegisterType.Gpr);
  293. }
  294. }
  295. int handle = op.Immediate;
  296. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  297. {
  298. if ((compMask & 1) != 0)
  299. {
  300. Operand dest = GetDest();
  301. TextureOperation operation = new TextureOperation(
  302. Instruction.TextureSample,
  303. type,
  304. flags,
  305. handle,
  306. compIndex,
  307. dest,
  308. sources);
  309. context.Add(operation);
  310. }
  311. }
  312. if (op.IsFp16)
  313. {
  314. context.Copy(Register(op.Rd0), context.PackHalf2x16(rd0[0], rd0[1]));
  315. context.Copy(Register(op.Rd1), context.PackHalf2x16(rd1[0], rd1[1]));
  316. }
  317. }
  318. public static void Tld4(EmitterContext context)
  319. {
  320. OpCodeTld4 op = (OpCodeTld4)context.CurrOp;
  321. if (op.Rd.IsRZ)
  322. {
  323. return;
  324. }
  325. int raIndex = op.Ra.Index;
  326. int rbIndex = op.Rb.Index;
  327. Operand Ra()
  328. {
  329. if (raIndex > RegisterConsts.RegisterZeroIndex)
  330. {
  331. return Const(0);
  332. }
  333. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  334. }
  335. Operand Rb()
  336. {
  337. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  338. {
  339. return Const(0);
  340. }
  341. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  342. }
  343. Operand arrayIndex = op.IsArray ? Ra() : null;
  344. List<Operand> sourcesList = new List<Operand>();
  345. SamplerType type = GetSamplerType(op.Dimensions);
  346. TextureFlags flags = TextureFlags.Gather;
  347. int coordsCount = type.GetDimensions();
  348. for (int index = 0; index < coordsCount; index++)
  349. {
  350. sourcesList.Add(Ra());
  351. }
  352. if (op.IsArray)
  353. {
  354. sourcesList.Add(arrayIndex);
  355. type |= SamplerType.Array;
  356. }
  357. Operand[] packedOffs = new Operand[2];
  358. packedOffs[0] = op.Offset != TextureGatherOffset.None ? Rb() : null;
  359. packedOffs[1] = op.Offset == TextureGatherOffset.Offsets ? Rb() : null;
  360. if (op.HasDepthCompare)
  361. {
  362. sourcesList.Add(Rb());
  363. type |= SamplerType.Shadow;
  364. }
  365. if (op.Offset != TextureGatherOffset.None)
  366. {
  367. int offsetTexelsCount = op.Offset == TextureGatherOffset.Offsets ? 4 : 1;
  368. for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
  369. {
  370. Operand packed = packedOffs[(index >> 2) & 1];
  371. sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
  372. }
  373. flags |= op.Offset == TextureGatherOffset.Offsets
  374. ? TextureFlags.Offsets
  375. : TextureFlags.Offset;
  376. }
  377. sourcesList.Add(Const(op.GatherCompIndex));
  378. Operand[] sources = sourcesList.ToArray();
  379. int rdIndex = op.Rd.Index;
  380. Operand GetDest()
  381. {
  382. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  383. {
  384. return Const(0);
  385. }
  386. return Register(rdIndex++, RegisterType.Gpr);
  387. }
  388. int handle = op.Immediate;
  389. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  390. {
  391. if ((compMask & 1) != 0)
  392. {
  393. Operand dest = GetDest();
  394. TextureOperation operation = new TextureOperation(
  395. Instruction.TextureSample,
  396. type,
  397. flags,
  398. handle,
  399. compIndex,
  400. dest,
  401. sources);
  402. context.Add(operation);
  403. }
  404. }
  405. }
  406. public static void Txd(EmitterContext context)
  407. {
  408. OpCodeTxd op = (OpCodeTxd)context.CurrOp;
  409. if (op.Rd.IsRZ)
  410. {
  411. return;
  412. }
  413. int raIndex = op.Ra.Index;
  414. int rbIndex = op.Rb.Index;
  415. Operand Ra()
  416. {
  417. if (raIndex > RegisterConsts.RegisterZeroIndex)
  418. {
  419. return Const(0);
  420. }
  421. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  422. }
  423. Operand Rb()
  424. {
  425. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  426. {
  427. return Const(0);
  428. }
  429. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  430. }
  431. TextureFlags flags = TextureFlags.Derivatives;
  432. List<Operand> sourcesList = new List<Operand>();
  433. if (op.IsBindless)
  434. {
  435. sourcesList.Add(Ra());
  436. }
  437. SamplerType type = GetSamplerType(op.Dimensions);
  438. int coordsCount = type.GetDimensions();
  439. for (int index = 0; index < coordsCount; index++)
  440. {
  441. sourcesList.Add(Ra());
  442. }
  443. Operand packedParams = Ra();
  444. if (op.IsArray)
  445. {
  446. sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
  447. type |= SamplerType.Array;
  448. }
  449. // Derivatives (X and Y).
  450. for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
  451. {
  452. sourcesList.Add(Rb());
  453. }
  454. if (op.HasOffset)
  455. {
  456. for (int index = 0; index < coordsCount; index++)
  457. {
  458. sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
  459. }
  460. flags |= TextureFlags.Offset;
  461. }
  462. Operand[] sources = sourcesList.ToArray();
  463. int rdIndex = op.Rd.Index;
  464. Operand GetDest()
  465. {
  466. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  467. {
  468. return Const(0);
  469. }
  470. return Register(rdIndex++, RegisterType.Gpr);
  471. }
  472. int handle = !op.IsBindless ? op.Immediate : 0;
  473. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  474. {
  475. if ((compMask & 1) != 0)
  476. {
  477. Operand dest = GetDest();
  478. TextureOperation operation = new TextureOperation(
  479. Instruction.TextureSample,
  480. type,
  481. flags,
  482. handle,
  483. compIndex,
  484. dest,
  485. sources);
  486. context.Add(operation);
  487. }
  488. }
  489. }
  490. public static void Txq(EmitterContext context)
  491. {
  492. EmitTextureQuery(context, bindless: false);
  493. }
  494. public static void TxqB(EmitterContext context)
  495. {
  496. EmitTextureQuery(context, bindless: true);
  497. }
  498. private static void EmitTextureQuery(EmitterContext context, bool bindless)
  499. {
  500. OpCodeTex op = (OpCodeTex)context.CurrOp;
  501. if (op.Rd.IsRZ)
  502. {
  503. return;
  504. }
  505. TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
  506. // TODO: Validate and use property.
  507. Instruction inst = Instruction.TextureSize;
  508. SamplerType type = SamplerType.Texture2D;
  509. TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
  510. int raIndex = op.Ra.Index;
  511. Operand Ra()
  512. {
  513. if (raIndex > RegisterConsts.RegisterZeroIndex)
  514. {
  515. return Const(0);
  516. }
  517. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  518. }
  519. List<Operand> sourcesList = new List<Operand>();
  520. if (bindless)
  521. {
  522. sourcesList.Add(Ra());
  523. }
  524. sourcesList.Add(Ra());
  525. Operand[] sources = sourcesList.ToArray();
  526. int rdIndex = op.Rd.Index;
  527. Operand GetDest()
  528. {
  529. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  530. {
  531. return Const(0);
  532. }
  533. return Register(rdIndex++, RegisterType.Gpr);
  534. }
  535. int handle = !bindless ? op.Immediate : 0;
  536. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  537. {
  538. if ((compMask & 1) != 0)
  539. {
  540. Operand dest = GetDest();
  541. TextureOperation operation = new TextureOperation(
  542. inst,
  543. type,
  544. flags,
  545. handle,
  546. compIndex,
  547. dest,
  548. sources);
  549. context.Add(operation);
  550. }
  551. }
  552. }
  553. private static void EmitTextureSample(EmitterContext context, TextureFlags flags)
  554. {
  555. OpCodeTexture op = (OpCodeTexture)context.CurrOp;
  556. bool isBindless = (flags & TextureFlags.Bindless) != 0;
  557. bool intCoords = (flags & TextureFlags.IntCoords) != 0;
  558. if (op.Rd.IsRZ)
  559. {
  560. return;
  561. }
  562. int raIndex = op.Ra.Index;
  563. int rbIndex = op.Rb.Index;
  564. Operand Ra()
  565. {
  566. if (raIndex > RegisterConsts.RegisterZeroIndex)
  567. {
  568. return Const(0);
  569. }
  570. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  571. }
  572. Operand Rb()
  573. {
  574. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  575. {
  576. return Const(0);
  577. }
  578. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  579. }
  580. Operand arrayIndex = op.IsArray ? Ra() : null;
  581. List<Operand> sourcesList = new List<Operand>();
  582. if (isBindless)
  583. {
  584. sourcesList.Add(Rb());
  585. }
  586. SamplerType type = GetSamplerType(op.Dimensions);
  587. int coordsCount = type.GetDimensions();
  588. for (int index = 0; index < coordsCount; index++)
  589. {
  590. sourcesList.Add(Ra());
  591. }
  592. if (op.IsArray)
  593. {
  594. sourcesList.Add(arrayIndex);
  595. type |= SamplerType.Array;
  596. }
  597. bool hasLod = op.LodMode > TextureLodMode.LodZero;
  598. Operand lodValue = hasLod ? Rb() : ConstF(0);
  599. Operand packedOffs = op.HasOffset ? Rb() : null;
  600. if (op.HasDepthCompare)
  601. {
  602. sourcesList.Add(Rb());
  603. type |= SamplerType.Shadow;
  604. }
  605. if ((op.LodMode == TextureLodMode.LodZero ||
  606. op.LodMode == TextureLodMode.LodLevel ||
  607. op.LodMode == TextureLodMode.LodLevelA) && !op.IsMultisample)
  608. {
  609. sourcesList.Add(lodValue);
  610. flags |= TextureFlags.LodLevel;
  611. }
  612. if (op.HasOffset)
  613. {
  614. for (int index = 0; index < coordsCount; index++)
  615. {
  616. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
  617. }
  618. flags |= TextureFlags.Offset;
  619. }
  620. if (op.LodMode == TextureLodMode.LodBias ||
  621. op.LodMode == TextureLodMode.LodBiasA)
  622. {
  623. sourcesList.Add(lodValue);
  624. flags |= TextureFlags.LodBias;
  625. }
  626. if (op.IsMultisample)
  627. {
  628. sourcesList.Add(Rb());
  629. type |= SamplerType.Multisample;
  630. }
  631. Operand[] sources = sourcesList.ToArray();
  632. int rdIndex = op.Rd.Index;
  633. Operand GetDest()
  634. {
  635. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  636. {
  637. return Const(0);
  638. }
  639. return Register(rdIndex++, RegisterType.Gpr);
  640. }
  641. int handle = !isBindless ? op.Immediate : 0;
  642. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  643. {
  644. if ((compMask & 1) != 0)
  645. {
  646. Operand dest = GetDest();
  647. TextureOperation operation = new TextureOperation(
  648. Instruction.TextureSample,
  649. type,
  650. flags,
  651. handle,
  652. compIndex,
  653. dest,
  654. sources);
  655. context.Add(operation);
  656. }
  657. }
  658. }
  659. private static SamplerType GetSamplerType(ImageDimensions target)
  660. {
  661. switch (target)
  662. {
  663. case ImageDimensions.Image1D:
  664. return SamplerType.Texture1D;
  665. case ImageDimensions.ImageBuffer:
  666. return SamplerType.TextureBuffer;
  667. case ImageDimensions.Image1DArray:
  668. return SamplerType.Texture1D | SamplerType.Array;
  669. case ImageDimensions.Image2D:
  670. return SamplerType.Texture2D;
  671. case ImageDimensions.Image2DArray:
  672. return SamplerType.Texture2D | SamplerType.Array;
  673. case ImageDimensions.Image3D:
  674. return SamplerType.Texture3D;
  675. }
  676. // TODO: Error.
  677. return SamplerType.Texture2D;
  678. }
  679. private static SamplerType GetSamplerType(TextureDimensions dimensions)
  680. {
  681. switch (dimensions)
  682. {
  683. case TextureDimensions.Texture1D: return SamplerType.Texture1D;
  684. case TextureDimensions.Texture2D: return SamplerType.Texture2D;
  685. case TextureDimensions.Texture3D: return SamplerType.Texture3D;
  686. case TextureDimensions.TextureCube: return SamplerType.TextureCube;
  687. }
  688. throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
  689. }
  690. private static SamplerType GetSamplerType(Decoders.TextureTarget type)
  691. {
  692. switch (type)
  693. {
  694. case Decoders.TextureTarget.Texture1DLodZero:
  695. return SamplerType.Texture1D;
  696. case Decoders.TextureTarget.Texture2D:
  697. case Decoders.TextureTarget.Texture2DLodZero:
  698. case Decoders.TextureTarget.Texture2DLodLevel:
  699. return SamplerType.Texture2D;
  700. case Decoders.TextureTarget.Texture2DDepthCompare:
  701. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  702. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  703. return SamplerType.Texture2D | SamplerType.Shadow;
  704. case Decoders.TextureTarget.Texture2DArray:
  705. case Decoders.TextureTarget.Texture2DArrayLodZero:
  706. return SamplerType.Texture2D | SamplerType.Array;
  707. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  708. return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
  709. case Decoders.TextureTarget.Texture3D:
  710. case Decoders.TextureTarget.Texture3DLodZero:
  711. return SamplerType.Texture3D;
  712. case Decoders.TextureTarget.TextureCube:
  713. case Decoders.TextureTarget.TextureCubeLodLevel:
  714. return SamplerType.TextureCube;
  715. }
  716. // TODO: Error.
  717. return SamplerType.Texture2D;
  718. }
  719. private static SamplerType GetSamplerType(TexelLoadTarget type)
  720. {
  721. switch (type)
  722. {
  723. case TexelLoadTarget.Texture1DLodZero:
  724. case TexelLoadTarget.Texture1DLodLevel:
  725. return SamplerType.Texture1D;
  726. case TexelLoadTarget.Texture2DLodZero:
  727. case TexelLoadTarget.Texture2DLodZeroOffset:
  728. case TexelLoadTarget.Texture2DLodLevel:
  729. case TexelLoadTarget.Texture2DLodLevelOffset:
  730. return SamplerType.Texture2D;
  731. case TexelLoadTarget.Texture2DLodZeroMultisample:
  732. return SamplerType.Texture2D | SamplerType.Multisample;
  733. case TexelLoadTarget.Texture3DLodZero:
  734. return SamplerType.Texture3D;
  735. case TexelLoadTarget.Texture2DArrayLodZero:
  736. return SamplerType.Texture2D | SamplerType.Array;
  737. }
  738. // TODO: Error.
  739. return SamplerType.Texture2D;
  740. }
  741. private static TextureFlags GetTextureFlags(Decoders.TextureTarget type)
  742. {
  743. switch (type)
  744. {
  745. case Decoders.TextureTarget.Texture1DLodZero:
  746. case Decoders.TextureTarget.Texture2DLodZero:
  747. case Decoders.TextureTarget.Texture2DLodLevel:
  748. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  749. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  750. case Decoders.TextureTarget.Texture2DArrayLodZero:
  751. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  752. case Decoders.TextureTarget.Texture3DLodZero:
  753. case Decoders.TextureTarget.TextureCubeLodLevel:
  754. return TextureFlags.LodLevel;
  755. case Decoders.TextureTarget.Texture2D:
  756. case Decoders.TextureTarget.Texture2DDepthCompare:
  757. case Decoders.TextureTarget.Texture2DArray:
  758. case Decoders.TextureTarget.Texture3D:
  759. case Decoders.TextureTarget.TextureCube:
  760. return TextureFlags.None;
  761. }
  762. // TODO: Error.
  763. return TextureFlags.None;
  764. }
  765. private static TextureFlags GetTextureFlags(TexelLoadTarget type)
  766. {
  767. switch (type)
  768. {
  769. case TexelLoadTarget.Texture1DLodZero:
  770. case TexelLoadTarget.Texture1DLodLevel:
  771. case TexelLoadTarget.Texture2DLodZero:
  772. case TexelLoadTarget.Texture2DLodLevel:
  773. case TexelLoadTarget.Texture2DLodZeroMultisample:
  774. case TexelLoadTarget.Texture3DLodZero:
  775. case TexelLoadTarget.Texture2DArrayLodZero:
  776. return TextureFlags.LodLevel;
  777. case TexelLoadTarget.Texture2DLodZeroOffset:
  778. case TexelLoadTarget.Texture2DLodLevelOffset:
  779. return TextureFlags.LodLevel | TextureFlags.Offset;
  780. }
  781. // TODO: Error.
  782. return TextureFlags.None;
  783. }
  784. }
  785. }