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- using System;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static class ShaderOpCodeTable
- {
- private const int EncodingBits = 14;
- private static ShaderDecodeFunc[] OpCodes;
- static ShaderOpCodeTable()
- {
- OpCodes = new ShaderDecodeFunc[1 << EncodingBits];
- #region Instructions
- Set("111000110000xx", ShaderDecode.Exit);
- Set("0100110010101x", ShaderDecode.F2f_C);
- Set("0011100x10101x", ShaderDecode.F2f_I);
- Set("0101110010101x", ShaderDecode.F2f_R);
- Set("0100110010110x", ShaderDecode.F2i_C);
- Set("0011100x10110x", ShaderDecode.F2i_I);
- Set("0101110010110x", ShaderDecode.F2i_R);
- Set("0100110001011x", ShaderDecode.Fadd_C);
- Set("0011100x01011x", ShaderDecode.Fadd_I);
- Set("0101110001011x", ShaderDecode.Fadd_R);
- Set("010010011xxxxx", ShaderDecode.Ffma_CR);
- Set("001100101xxxxx", ShaderDecode.Ffma_I);
- Set("010100011xxxxx", ShaderDecode.Ffma_RC);
- Set("010110011xxxxx", ShaderDecode.Ffma_RR);
- Set("00011110xxxxxx", ShaderDecode.Fmul32i);
- Set("0100110001101x", ShaderDecode.Fmul_C);
- Set("0011100x01101x", ShaderDecode.Fmul_I);
- Set("0101110001101x", ShaderDecode.Fmul_R);
- Set("010010111011xx", ShaderDecode.Fsetp_C);
- Set("0011011x1011xx", ShaderDecode.Fsetp_I);
- Set("010110111011xx", ShaderDecode.Fsetp_R);
- Set("0100110010111x", ShaderDecode.I2f_C);
- Set("0011100x10111x", ShaderDecode.I2f_I);
- Set("0101110010111x", ShaderDecode.I2f_R);
- Set("11100000xxxxxx", ShaderDecode.Ipa);
- Set("010010110110xx", ShaderDecode.Isetp_C);
- Set("0011011x0110xx", ShaderDecode.Isetp_I);
- Set("010110110110xx", ShaderDecode.Isetp_R);
- Set("111000110011xx", ShaderDecode.Kil);
- Set("1110111111011x", ShaderDecode.Ld_A);
- Set("000001xxxxxxxx", ShaderDecode.Lop32i);
- Set("0100110010011x", ShaderDecode.Mov_C);
- Set("0011100x10011x", ShaderDecode.Mov_I);
- Set("0101110010011x", ShaderDecode.Mov_R);
- Set("000000010000xx", ShaderDecode.Mov32i);
- Set("0101000010000x", ShaderDecode.Mufu);
- Set("0100110000101x", ShaderDecode.Shr_C);
- Set("0011100x00101x", ShaderDecode.Shr_I);
- Set("0101110000101x", ShaderDecode.Shr_R);
- Set("1110111111110x", ShaderDecode.St_A);
- Set("1101111101001x", ShaderDecode.Texq);
- Set("1101100xxxxxxx", ShaderDecode.Texs);
- Set("1101101xxxxxxx", ShaderDecode.Tlds);
- #endregion
- }
- private static void Set(string Encoding, ShaderDecodeFunc Func)
- {
- if (Encoding.Length != EncodingBits)
- {
- throw new ArgumentException(nameof(Encoding));
- }
- int Bit = Encoding.Length - 1;
- int Value = 0;
- int XMask = 0;
- int XBits = 0;
- int[] XPos = new int[Encoding.Length];
- for (int Index = 0; Index < Encoding.Length; Index++, Bit--)
- {
- char Chr = Encoding[Index];
- if (Chr == '1')
- {
- Value |= 1 << Bit;
- }
- else if (Chr == 'x')
- {
- XMask |= 1 << Bit;
- XPos[XBits++] = Bit;
- }
- }
- XMask = ~XMask;
- for (int Index = 0; Index < (1 << XBits); Index++)
- {
- Value &= XMask;
- for (int X = 0; X < XBits; X++)
- {
- Value |= ((Index >> X) & 1) << XPos[X];
- }
- OpCodes[Value] = Func;
- }
- }
- public static ShaderDecodeFunc GetDecoder(long OpCode)
- {
- return OpCodes[(ulong)OpCode >> (64 - EncodingBits)];
- }
- }
- }
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