riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 lat temu
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ActionCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
CreateBufferCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 lat temu
CreateProgramCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
CreateSamplerCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
CreateSyncCommand.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 lat temu
CreateTextureCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
GetCapabilitiesCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
PreFrameCommand.cs 43ebd7a9bb New shader cache implementation (#3194) 4 lat temu
ReportCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
ResetCounterCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
UpdateCountersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu