Renderer.cs 2.5 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. namespace Ryujinx.Graphics.OpenGL
  6. {
  7. public sealed class Renderer : IRenderer
  8. {
  9. private Pipeline _pipeline;
  10. public IPipeline Pipeline => _pipeline;
  11. private readonly Counters _counters;
  12. private readonly Window _window;
  13. public IWindow Window => _window;
  14. internal TextureCopy TextureCopy { get; }
  15. public Renderer()
  16. {
  17. _pipeline = new Pipeline();
  18. _counters = new Counters();
  19. _window = new Window();
  20. TextureCopy = new TextureCopy();
  21. }
  22. public IShader CompileShader(ShaderProgram shader)
  23. {
  24. return new Shader(shader);
  25. }
  26. public IBuffer CreateBuffer(int size)
  27. {
  28. return new Buffer(size);
  29. }
  30. public IProgram CreateProgram(IShader[] shaders)
  31. {
  32. return new Program(shaders);
  33. }
  34. public ISampler CreateSampler(SamplerCreateInfo info)
  35. {
  36. return new Sampler(info);
  37. }
  38. public ITexture CreateTexture(TextureCreateInfo info)
  39. {
  40. return new TextureStorage(this, info).CreateDefaultView();
  41. }
  42. public void FlushPipelines()
  43. {
  44. GL.Finish();
  45. }
  46. public Capabilities GetCapabilities()
  47. {
  48. return new Capabilities(
  49. HwCapabilities.SupportsAstcCompression,
  50. HwCapabilities.SupportsNonConstantTextureOffset,
  51. HwCapabilities.MaximumComputeSharedMemorySize,
  52. HwCapabilities.StorageBufferOffsetAlignment);
  53. }
  54. public ulong GetCounter(CounterType type)
  55. {
  56. return _counters.GetCounter(type);
  57. }
  58. public void Initialize()
  59. {
  60. PrintGpuInformation();
  61. _counters.Initialize();
  62. }
  63. private void PrintGpuInformation()
  64. {
  65. string gpuVendor = GL.GetString(StringName.Vendor);
  66. string gpuRenderer = GL.GetString(StringName.Renderer);
  67. string gpuVersion = GL.GetString(StringName.Version);
  68. Logger.PrintInfo(LogClass.Gpu, $"{gpuVendor} {gpuRenderer} ({gpuVersion})");
  69. }
  70. public void ResetCounter(CounterType type)
  71. {
  72. _counters.ResetCounter(type);
  73. }
  74. public void Dispose()
  75. {
  76. TextureCopy.Dispose();
  77. _pipeline.Dispose();
  78. _window.Dispose();
  79. }
  80. }
  81. }