OGLPipeline.cs 26 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. class OGLPipeline : IGalPipeline
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
  34. { GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
  35. { GalVertexAttribSize._32, VertexAttribPointerType.Float },
  36. { GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
  37. };
  38. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
  39. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  40. {
  41. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  42. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  43. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  44. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  45. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  46. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  47. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  48. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  49. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  50. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  51. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  52. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  53. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
  54. };
  55. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
  56. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  57. {
  58. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
  59. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
  60. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
  61. { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
  62. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
  63. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
  64. { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
  65. { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
  66. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
  67. { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
  68. { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
  69. { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
  70. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
  71. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
  72. };
  73. private GalPipelineState Old;
  74. private OGLConstBuffer Buffer;
  75. private OGLRasterizer Rasterizer;
  76. private OGLShader Shader;
  77. private int VaoHandle;
  78. public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
  79. {
  80. this.Buffer = Buffer;
  81. this.Rasterizer = Rasterizer;
  82. this.Shader = Shader;
  83. //These values match OpenGL's defaults
  84. Old = new GalPipelineState
  85. {
  86. FrontFace = GalFrontFace.CCW,
  87. CullFaceEnabled = false,
  88. CullFace = GalCullFace.Back,
  89. DepthTestEnabled = false,
  90. DepthWriteEnabled = true,
  91. DepthFunc = GalComparisonOp.Less,
  92. DepthRangeNear = 0,
  93. DepthRangeFar = 1,
  94. StencilTestEnabled = false,
  95. StencilBackFuncFunc = GalComparisonOp.Always,
  96. StencilBackFuncRef = 0,
  97. StencilBackFuncMask = UInt32.MaxValue,
  98. StencilBackOpFail = GalStencilOp.Keep,
  99. StencilBackOpZFail = GalStencilOp.Keep,
  100. StencilBackOpZPass = GalStencilOp.Keep,
  101. StencilBackMask = UInt32.MaxValue,
  102. StencilFrontFuncFunc = GalComparisonOp.Always,
  103. StencilFrontFuncRef = 0,
  104. StencilFrontFuncMask = UInt32.MaxValue,
  105. StencilFrontOpFail = GalStencilOp.Keep,
  106. StencilFrontOpZFail = GalStencilOp.Keep,
  107. StencilFrontOpZPass = GalStencilOp.Keep,
  108. StencilFrontMask = UInt32.MaxValue,
  109. BlendEnabled = false,
  110. BlendSeparateAlpha = false,
  111. BlendEquationRgb = 0,
  112. BlendFuncSrcRgb = GalBlendFactor.One,
  113. BlendFuncDstRgb = GalBlendFactor.Zero,
  114. BlendEquationAlpha = 0,
  115. BlendFuncSrcAlpha = GalBlendFactor.One,
  116. BlendFuncDstAlpha = GalBlendFactor.Zero,
  117. PrimitiveRestartEnabled = false,
  118. PrimitiveRestartIndex = 0
  119. };
  120. for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
  121. {
  122. Old.ColorMasks[Index] = ColorMaskRgba.Default;
  123. }
  124. }
  125. public void Bind(GalPipelineState New)
  126. {
  127. BindConstBuffers(New);
  128. BindVertexLayout(New);
  129. if (New.FramebufferSrgb != Old.FramebufferSrgb)
  130. {
  131. Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
  132. }
  133. if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
  134. {
  135. Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
  136. }
  137. //Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
  138. //if (New.FrontFace != Old.FrontFace)
  139. //{
  140. // GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
  141. //}
  142. //if (New.CullFaceEnabled != Old.CullFaceEnabled)
  143. //{
  144. // Enable(EnableCap.CullFace, New.CullFaceEnabled);
  145. //}
  146. //if (New.CullFaceEnabled)
  147. //{
  148. // if (New.CullFace != Old.CullFace)
  149. // {
  150. // GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
  151. // }
  152. //}
  153. if (New.DepthTestEnabled != Old.DepthTestEnabled)
  154. {
  155. Enable(EnableCap.DepthTest, New.DepthTestEnabled);
  156. }
  157. if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
  158. {
  159. GL.DepthMask(New.DepthWriteEnabled);
  160. }
  161. if (New.DepthTestEnabled)
  162. {
  163. if (New.DepthFunc != Old.DepthFunc)
  164. {
  165. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
  166. }
  167. }
  168. if (New.DepthRangeNear != Old.DepthRangeNear ||
  169. New.DepthRangeFar != Old.DepthRangeFar)
  170. {
  171. GL.DepthRange(New.DepthRangeNear, New.DepthRangeFar);
  172. }
  173. if (New.StencilTestEnabled != Old.StencilTestEnabled)
  174. {
  175. Enable(EnableCap.StencilTest, New.StencilTestEnabled);
  176. }
  177. if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
  178. {
  179. Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
  180. }
  181. if (New.StencilTestEnabled)
  182. {
  183. if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
  184. New.StencilBackFuncRef != Old.StencilBackFuncRef ||
  185. New.StencilBackFuncMask != Old.StencilBackFuncMask)
  186. {
  187. GL.StencilFuncSeparate(
  188. StencilFace.Back,
  189. OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
  190. New.StencilBackFuncRef,
  191. New.StencilBackFuncMask);
  192. }
  193. if (New.StencilBackOpFail != Old.StencilBackOpFail ||
  194. New.StencilBackOpZFail != Old.StencilBackOpZFail ||
  195. New.StencilBackOpZPass != Old.StencilBackOpZPass)
  196. {
  197. GL.StencilOpSeparate(
  198. StencilFace.Back,
  199. OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
  200. OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
  201. OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
  202. }
  203. if (New.StencilBackMask != Old.StencilBackMask)
  204. {
  205. GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
  206. }
  207. if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
  208. New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
  209. New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
  210. {
  211. GL.StencilFuncSeparate(
  212. StencilFace.Front,
  213. OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
  214. New.StencilFrontFuncRef,
  215. New.StencilFrontFuncMask);
  216. }
  217. if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
  218. New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
  219. New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
  220. {
  221. GL.StencilOpSeparate(
  222. StencilFace.Front,
  223. OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
  224. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
  225. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
  226. }
  227. if (New.StencilFrontMask != Old.StencilFrontMask)
  228. {
  229. GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
  230. }
  231. }
  232. if (New.BlendEnabled != Old.BlendEnabled)
  233. {
  234. Enable(EnableCap.Blend, New.BlendEnabled);
  235. }
  236. if (New.BlendEnabled)
  237. {
  238. if (New.BlendSeparateAlpha)
  239. {
  240. if (New.BlendEquationRgb != Old.BlendEquationRgb ||
  241. New.BlendEquationAlpha != Old.BlendEquationAlpha)
  242. {
  243. GL.BlendEquationSeparate(
  244. OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
  245. OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
  246. }
  247. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  248. New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
  249. New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
  250. New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
  251. {
  252. GL.BlendFuncSeparate(
  253. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  254. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
  255. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
  256. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
  257. }
  258. }
  259. else
  260. {
  261. if (New.BlendEquationRgb != Old.BlendEquationRgb)
  262. {
  263. GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
  264. }
  265. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  266. New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
  267. {
  268. GL.BlendFunc(
  269. OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  270. OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
  271. }
  272. }
  273. }
  274. if (New.ColorMaskCommon)
  275. {
  276. if (New.ColorMaskCommon != Old.ColorMaskCommon || !New.ColorMasks[0].Equals(Old.ColorMasks[0]))
  277. {
  278. GL.ColorMask(
  279. New.ColorMasks[0].Red,
  280. New.ColorMasks[0].Green,
  281. New.ColorMasks[0].Blue,
  282. New.ColorMasks[0].Alpha);
  283. }
  284. }
  285. else
  286. {
  287. for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
  288. {
  289. if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
  290. {
  291. GL.ColorMask(
  292. Index,
  293. New.ColorMasks[Index].Red,
  294. New.ColorMasks[Index].Green,
  295. New.ColorMasks[Index].Blue,
  296. New.ColorMasks[Index].Alpha);
  297. }
  298. }
  299. }
  300. if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
  301. {
  302. Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
  303. }
  304. if (New.PrimitiveRestartEnabled)
  305. {
  306. if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
  307. {
  308. GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
  309. }
  310. }
  311. Old = New;
  312. }
  313. private void BindConstBuffers(GalPipelineState New)
  314. {
  315. int FreeBinding = OGLShader.ReservedCbufCount;
  316. void BindIfNotNull(OGLShaderStage Stage)
  317. {
  318. if (Stage != null)
  319. {
  320. foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
  321. {
  322. long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
  323. if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
  324. {
  325. GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
  326. }
  327. FreeBinding++;
  328. }
  329. }
  330. }
  331. BindIfNotNull(Shader.Current.Vertex);
  332. BindIfNotNull(Shader.Current.TessControl);
  333. BindIfNotNull(Shader.Current.TessEvaluation);
  334. BindIfNotNull(Shader.Current.Geometry);
  335. BindIfNotNull(Shader.Current.Fragment);
  336. }
  337. private void BindVertexLayout(GalPipelineState New)
  338. {
  339. foreach (GalVertexBinding Binding in New.VertexBindings)
  340. {
  341. if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
  342. {
  343. continue;
  344. }
  345. if (VaoHandle == 0)
  346. {
  347. VaoHandle = GL.GenVertexArray();
  348. //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
  349. //if you want to use it, move this line out of the if
  350. GL.BindVertexArray(VaoHandle);
  351. }
  352. foreach (GalVertexAttrib Attrib in Binding.Attribs)
  353. {
  354. //Skip uninitialized attributes.
  355. if (Attrib.Size == 0)
  356. {
  357. continue;
  358. }
  359. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  360. bool Unsigned =
  361. Attrib.Type == GalVertexAttribType.Unorm ||
  362. Attrib.Type == GalVertexAttribType.Uint ||
  363. Attrib.Type == GalVertexAttribType.Uscaled;
  364. bool Normalize =
  365. Attrib.Type == GalVertexAttribType.Snorm ||
  366. Attrib.Type == GalVertexAttribType.Unorm;
  367. VertexAttribPointerType Type = 0;
  368. if (Attrib.Type == GalVertexAttribType.Float)
  369. {
  370. Type = GetType(FloatAttribTypes, Attrib);
  371. }
  372. else
  373. {
  374. if (Unsigned)
  375. {
  376. Type = GetType(UnsignedAttribTypes, Attrib);
  377. }
  378. else
  379. {
  380. Type = GetType(SignedAttribTypes, Attrib);
  381. }
  382. }
  383. if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
  384. {
  385. throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
  386. }
  387. int Offset = Attrib.Offset;
  388. if (Binding.Stride != 0)
  389. {
  390. GL.EnableVertexAttribArray(Attrib.Index);
  391. if (Attrib.Type == GalVertexAttribType.Sint ||
  392. Attrib.Type == GalVertexAttribType.Uint)
  393. {
  394. IntPtr Pointer = new IntPtr(Offset);
  395. VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
  396. GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
  397. }
  398. else
  399. {
  400. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
  401. }
  402. }
  403. else
  404. {
  405. GL.DisableVertexAttribArray(Attrib.Index);
  406. SetConstAttrib(Attrib);
  407. }
  408. if (Binding.Instanced && Binding.Divisor != 0)
  409. {
  410. GL.VertexAttribDivisor(Attrib.Index, 1);
  411. }
  412. else
  413. {
  414. GL.VertexAttribDivisor(Attrib.Index, 0);
  415. }
  416. }
  417. }
  418. }
  419. private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
  420. {
  421. if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
  422. {
  423. ThrowUnsupportedAttrib(Attrib);
  424. }
  425. return Type;
  426. }
  427. private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
  428. {
  429. if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
  430. Attrib.Size == GalVertexAttribSize._11_11_10)
  431. {
  432. ThrowUnsupportedAttrib(Attrib);
  433. }
  434. if (Attrib.Type == GalVertexAttribType.Unorm)
  435. {
  436. switch (Attrib.Size)
  437. {
  438. case GalVertexAttribSize._8:
  439. case GalVertexAttribSize._8_8:
  440. case GalVertexAttribSize._8_8_8:
  441. case GalVertexAttribSize._8_8_8_8:
  442. GL.VertexAttrib4N((uint)Attrib.Index, (byte*)Attrib.Pointer);
  443. break;
  444. case GalVertexAttribSize._16:
  445. case GalVertexAttribSize._16_16:
  446. case GalVertexAttribSize._16_16_16:
  447. case GalVertexAttribSize._16_16_16_16:
  448. GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  449. break;
  450. case GalVertexAttribSize._32:
  451. case GalVertexAttribSize._32_32:
  452. case GalVertexAttribSize._32_32_32:
  453. case GalVertexAttribSize._32_32_32_32:
  454. GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Attrib.Pointer);
  455. break;
  456. }
  457. }
  458. else if (Attrib.Type == GalVertexAttribType.Snorm)
  459. {
  460. switch (Attrib.Size)
  461. {
  462. case GalVertexAttribSize._8:
  463. case GalVertexAttribSize._8_8:
  464. case GalVertexAttribSize._8_8_8:
  465. case GalVertexAttribSize._8_8_8_8:
  466. GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  467. break;
  468. case GalVertexAttribSize._16:
  469. case GalVertexAttribSize._16_16:
  470. case GalVertexAttribSize._16_16_16:
  471. case GalVertexAttribSize._16_16_16_16:
  472. GL.VertexAttrib4N((uint)Attrib.Index, (short*)Attrib.Pointer);
  473. break;
  474. case GalVertexAttribSize._32:
  475. case GalVertexAttribSize._32_32:
  476. case GalVertexAttribSize._32_32_32:
  477. case GalVertexAttribSize._32_32_32_32:
  478. GL.VertexAttrib4N((uint)Attrib.Index, (int*)Attrib.Pointer);
  479. break;
  480. }
  481. }
  482. else if (Attrib.Type == GalVertexAttribType.Uint)
  483. {
  484. switch (Attrib.Size)
  485. {
  486. case GalVertexAttribSize._8:
  487. case GalVertexAttribSize._8_8:
  488. case GalVertexAttribSize._8_8_8:
  489. case GalVertexAttribSize._8_8_8_8:
  490. GL.VertexAttribI4((uint)Attrib.Index, (byte*)Attrib.Pointer);
  491. break;
  492. case GalVertexAttribSize._16:
  493. case GalVertexAttribSize._16_16:
  494. case GalVertexAttribSize._16_16_16:
  495. case GalVertexAttribSize._16_16_16_16:
  496. GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  497. break;
  498. case GalVertexAttribSize._32:
  499. case GalVertexAttribSize._32_32:
  500. case GalVertexAttribSize._32_32_32:
  501. case GalVertexAttribSize._32_32_32_32:
  502. GL.VertexAttribI4((uint)Attrib.Index, (uint*)Attrib.Pointer);
  503. break;
  504. }
  505. }
  506. else if (Attrib.Type == GalVertexAttribType.Sint)
  507. {
  508. switch (Attrib.Size)
  509. {
  510. case GalVertexAttribSize._8:
  511. case GalVertexAttribSize._8_8:
  512. case GalVertexAttribSize._8_8_8:
  513. case GalVertexAttribSize._8_8_8_8:
  514. GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  515. break;
  516. case GalVertexAttribSize._16:
  517. case GalVertexAttribSize._16_16:
  518. case GalVertexAttribSize._16_16_16:
  519. case GalVertexAttribSize._16_16_16_16:
  520. GL.VertexAttribI4((uint)Attrib.Index, (short*)Attrib.Pointer);
  521. break;
  522. case GalVertexAttribSize._32:
  523. case GalVertexAttribSize._32_32:
  524. case GalVertexAttribSize._32_32_32:
  525. case GalVertexAttribSize._32_32_32_32:
  526. GL.VertexAttribI4((uint)Attrib.Index, (int*)Attrib.Pointer);
  527. break;
  528. }
  529. }
  530. else if (Attrib.Type == GalVertexAttribType.Float)
  531. {
  532. switch (Attrib.Size)
  533. {
  534. case GalVertexAttribSize._32:
  535. case GalVertexAttribSize._32_32:
  536. case GalVertexAttribSize._32_32_32:
  537. case GalVertexAttribSize._32_32_32_32:
  538. GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
  539. break;
  540. default: ThrowUnsupportedAttrib(Attrib); break;
  541. }
  542. }
  543. }
  544. private static void ThrowUnsupportedAttrib(GalVertexAttrib Attrib)
  545. {
  546. throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
  547. }
  548. private void Enable(EnableCap Cap, bool Enabled)
  549. {
  550. if (Enabled)
  551. {
  552. GL.Enable(Cap);
  553. }
  554. else
  555. {
  556. GL.Disable(Cap);
  557. }
  558. }
  559. public void ResetDepthMask()
  560. {
  561. Old.DepthWriteEnabled = true;
  562. }
  563. public void ResetColorMask(int Index)
  564. {
  565. Old.ColorMasks[Index] = ColorMaskRgba.Default;
  566. }
  567. }
  568. }