AudioRendererManager.cs 11 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Integration;
  18. using Ryujinx.Audio.Renderer.Dsp;
  19. using Ryujinx.Audio.Renderer.Parameter;
  20. using Ryujinx.Common.Logging;
  21. using Ryujinx.Memory;
  22. using System;
  23. using System.Diagnostics;
  24. using System.Linq;
  25. using System.Threading;
  26. namespace Ryujinx.Audio.Renderer.Server
  27. {
  28. /// <summary>
  29. /// The audio renderer manager.
  30. /// </summary>
  31. public class AudioRendererManager : IDisposable
  32. {
  33. /// <summary>
  34. /// Lock used for session allocation.
  35. /// </summary>
  36. private object _sessionLock = new object();
  37. /// <summary>
  38. /// Lock used to control the <see cref="AudioProcessor"/> running state.
  39. /// </summary>
  40. private object _audioProcessorLock = new object();
  41. /// <summary>
  42. /// The session ids allocation table.
  43. /// </summary>
  44. private int[] _sessionIds;
  45. /// <summary>
  46. /// The events linked to each session.
  47. /// </summary>
  48. private IWritableEvent[] _sessionsSystemEvent;
  49. /// <summary>
  50. /// The <see cref="AudioRenderSystem"/> sessions instances.
  51. /// </summary>
  52. private AudioRenderSystem[] _sessions;
  53. /// <summary>
  54. /// The count of active sessions.
  55. /// </summary>
  56. private int _activeSessionCount;
  57. /// <summary>
  58. /// The worker thread used to run <see cref="SendCommands"/>.
  59. /// </summary>
  60. private Thread _workerThread;
  61. /// <summary>
  62. /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
  63. /// </summary>
  64. private bool _isRunning;
  65. /// <summary>
  66. /// The audio device driver to create audio outputs.
  67. /// </summary>
  68. private IHardwareDeviceDriver _deviceDriver;
  69. /// <summary>
  70. /// The <see cref="AudioProcessor"/> instance associated to this manager.
  71. /// </summary>
  72. public AudioProcessor Processor { get; }
  73. /// <summary>
  74. /// The dispose state.
  75. /// </summary>
  76. private int _disposeState;
  77. /// <summary>
  78. /// Create a new <see cref="AudioRendererManager"/>.
  79. /// </summary>
  80. public AudioRendererManager()
  81. {
  82. Processor = new AudioProcessor();
  83. _sessionIds = new int[Constants.AudioRendererSessionCountMax];
  84. _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
  85. _activeSessionCount = 0;
  86. for (int i = 0; i < _sessionIds.Length; i++)
  87. {
  88. _sessionIds[i] = i;
  89. }
  90. }
  91. /// <summary>
  92. /// Initialize the <see cref="AudioRendererManager"/>.
  93. /// </summary>
  94. /// <param name="sessionSystemEvents">The events associated to each session.</param>
  95. /// <param name="deviceDriver">The device driver to use to create audio outputs.</param>
  96. public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver)
  97. {
  98. _sessionsSystemEvent = sessionSystemEvents;
  99. _deviceDriver = deviceDriver;
  100. }
  101. /// <summary>
  102. /// Get the work buffer size required by a session.
  103. /// </summary>
  104. /// <param name="parameter">The user configuration</param>
  105. /// <returns>The work buffer size required by a session.</returns>
  106. public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
  107. {
  108. return AudioRenderSystem.GetWorkBufferSize(ref parameter);
  109. }
  110. /// <summary>
  111. /// Acquire a new session id.
  112. /// </summary>
  113. /// <returns>A new session id.</returns>
  114. private int AcquireSessionId()
  115. {
  116. lock (_sessionLock)
  117. {
  118. int index = _activeSessionCount;
  119. Debug.Assert(index < _sessionIds.Length);
  120. int sessionId = _sessionIds[index];
  121. _sessionIds[index] = -1;
  122. _activeSessionCount++;
  123. Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
  124. return sessionId;
  125. }
  126. }
  127. /// <summary>
  128. /// Release a given <paramref name="sessionId"/>.
  129. /// </summary>
  130. /// <param name="sessionId">The session id to release.</param>
  131. private void ReleaseSessionId(int sessionId)
  132. {
  133. lock (_sessionLock)
  134. {
  135. Debug.Assert(_activeSessionCount > 0);
  136. int newIndex = --_activeSessionCount;
  137. _sessionIds[newIndex] = sessionId;
  138. }
  139. Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
  140. }
  141. /// <summary>
  142. /// Check if there is any audio renderer active.
  143. /// </summary>
  144. /// <returns>Returns true if there is any audio renderer active.</returns>
  145. private bool HasAnyActiveRendererLocked()
  146. {
  147. foreach (AudioRenderSystem renderer in _sessions)
  148. {
  149. if (renderer != null)
  150. {
  151. return true;
  152. }
  153. }
  154. return false;
  155. }
  156. /// <summary>
  157. /// Start the <see cref="AudioProcessor"/> and worker thread.
  158. /// </summary>
  159. private void StartLocked()
  160. {
  161. _isRunning = true;
  162. // TODO: virtual device mapping (IAudioDevice)
  163. Processor.Start(_deviceDriver);
  164. _workerThread = new Thread(SendCommands)
  165. {
  166. Name = "AudioRendererManager.Worker"
  167. };
  168. _workerThread.Start();
  169. }
  170. /// <summary>
  171. /// Stop the <see cref="AudioProcessor"/> and worker thread.
  172. /// </summary>
  173. private void StopLocked()
  174. {
  175. _isRunning = false;
  176. _workerThread.Join();
  177. Processor.Stop();
  178. Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
  179. }
  180. /// <summary>
  181. /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
  182. /// </summary>
  183. private void SendCommands()
  184. {
  185. Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
  186. Processor.Wait();
  187. while (_isRunning)
  188. {
  189. lock (_sessionLock)
  190. {
  191. foreach(AudioRenderSystem renderer in _sessions)
  192. {
  193. renderer?.SendCommands();
  194. }
  195. }
  196. Processor.Signal();
  197. Processor.Wait();
  198. }
  199. }
  200. /// <summary>
  201. /// Register a new <see cref="AudioRenderSystem"/>.
  202. /// </summary>
  203. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
  204. private void Register(AudioRenderSystem renderer)
  205. {
  206. lock (_sessionLock)
  207. {
  208. _sessions[renderer.GetSessionId()] = renderer;
  209. }
  210. lock (_audioProcessorLock)
  211. {
  212. if (!_isRunning)
  213. {
  214. StartLocked();
  215. }
  216. }
  217. }
  218. /// <summary>
  219. /// Unregister a new <see cref="AudioRenderSystem"/>.
  220. /// </summary>
  221. /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
  222. internal void Unregister(AudioRenderSystem renderer)
  223. {
  224. lock (_sessionLock)
  225. {
  226. int sessionId = renderer.GetSessionId();
  227. _sessions[renderer.GetSessionId()] = null;
  228. ReleaseSessionId(sessionId);
  229. }
  230. lock (_audioProcessorLock)
  231. {
  232. if (_isRunning && !HasAnyActiveRendererLocked())
  233. {
  234. StopLocked();
  235. }
  236. }
  237. }
  238. /// <summary>
  239. /// Open a new <see cref="AudioRenderSystem"/>
  240. /// </summary>
  241. /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
  242. /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
  243. /// <param name="parameter">The user configuration</param>
  244. /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
  245. /// <param name="workBufferAddress">The guest work buffer address.</param>
  246. /// <param name="workBufferSize">The guest work buffer size.</param>
  247. /// <param name="processHandle">The process handle of the application.</param>
  248. /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
  249. public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
  250. {
  251. int sessionId = AcquireSessionId();
  252. AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
  253. ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
  254. if (result == ResultCode.Success)
  255. {
  256. renderer = audioRenderer;
  257. Register(renderer);
  258. }
  259. else
  260. {
  261. ReleaseSessionId(sessionId);
  262. renderer = null;
  263. }
  264. return result;
  265. }
  266. public void Dispose()
  267. {
  268. if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
  269. {
  270. Dispose(true);
  271. }
  272. }
  273. protected virtual void Dispose(bool disposing)
  274. {
  275. if (disposing)
  276. {
  277. // Clone the sessions array to dispose them outside the lock.
  278. AudioRenderSystem[] sessions;
  279. lock (_sessionLock)
  280. {
  281. sessions = _sessions.ToArray();
  282. }
  283. foreach (AudioRenderSystem renderer in sessions)
  284. {
  285. renderer?.Dispose();
  286. }
  287. lock (_audioProcessorLock)
  288. {
  289. if (_isRunning)
  290. {
  291. StopLocked();
  292. }
  293. }
  294. Processor.Dispose();
  295. }
  296. }
  297. }
  298. }