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- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Vulkan
- {
- class MemoryAllocator : IDisposable
- {
- private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
- private readonly Vk _api;
- private readonly PhysicalDevice _physicalDevice;
- private readonly Device _device;
- private readonly List<MemoryAllocatorBlockList> _blockLists;
- private readonly int _blockAlignment;
- private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
- public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
- {
- _api = api;
- _physicalDevice = physicalDevice;
- _device = device;
- _blockLists = new List<MemoryAllocatorBlockList>();
- _blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
- _api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
- }
- public MemoryAllocation AllocateDeviceMemory(
- MemoryRequirements requirements,
- MemoryPropertyFlags flags = 0,
- bool isBuffer = false)
- {
- int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags);
- if (memoryTypeIndex < 0)
- {
- return default;
- }
- bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
- return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map, isBuffer);
- }
- private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer)
- {
- for (int i = 0; i < _blockLists.Count; i++)
- {
- var bl = _blockLists[i];
- if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer)
- {
- lock (bl)
- {
- return bl.Allocate(size, alignment, map);
- }
- }
- }
- var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer);
- _blockLists.Add(newBl);
- return newBl.Allocate(size, alignment, map);
- }
- private int FindSuitableMemoryTypeIndex(
- uint memoryTypeBits,
- MemoryPropertyFlags flags)
- {
- for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
- {
- var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
- if ((memoryTypeBits & (1 << i)) != 0)
- {
- if (type.PropertyFlags.HasFlag(flags))
- {
- return i;
- }
- }
- }
- return -1;
- }
- public static bool IsDeviceMemoryShared(Vk api, PhysicalDevice physicalDevice)
- {
- // The device is regarded as having shared memory if all heaps have the device local bit.
- api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
- for (int i = 0; i < properties.MemoryHeapCount; i++)
- {
- if (!properties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
- {
- return false;
- }
- }
- return true;
- }
- public void Dispose()
- {
- for (int i = 0; i < _blockLists.Count; i++)
- {
- _blockLists[i].Dispose();
- }
- }
- }
- }
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