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- using OpenTK.Graphics.OpenGL;
- using System;
- namespace Ryujinx.Graphics.OpenGL
- {
- static class HwCapabilities
- {
- private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
- private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
- private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced"));
- private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
- private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
- private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
- private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
- private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
- private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
- private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
- private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
- private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
- private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
- private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
- private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
- private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
- private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
- private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
- private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
- private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
- private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
- private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
- public enum GpuVendor
- {
- Unknown,
- AmdWindows,
- AmdUnix,
- IntelWindows,
- IntelUnix,
- Nvidia
- }
- private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
- private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
- private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
- public static GpuVendor Vendor => _gpuVendor.Value;
- private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
- public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
- public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
- public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
- public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value;
- public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
- public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
- public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
- public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value;
- public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
- public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
- public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
- public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
- public static bool SupportsQuads => _supportsQuads.Value;
- public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
- public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
- public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
- public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
- public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
- public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
- public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
- public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
- public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
- public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
- public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
- public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
- public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
- public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
- private static bool HasExtension(string name)
- {
- int numExtensions = GL.GetInteger(GetPName.NumExtensions);
- for (int extension = 0; extension < numExtensions; extension++)
- {
- if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
- {
- return true;
- }
- }
- return false;
- }
- private static int GetLimit(All name)
- {
- return GL.GetInteger((GetPName)name);
- }
- private static GpuVendor GetGpuVendor()
- {
- string vendor = GL.GetString(StringName.Vendor).ToLower();
- if (vendor == "nvidia corporation")
- {
- return GpuVendor.Nvidia;
- }
- else if (vendor == "intel")
- {
- string renderer = GL.GetString(StringName.Renderer).ToLower();
- return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
- }
- else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
- {
- return GpuVendor.AmdWindows;
- }
- else if (vendor == "amd" || vendor == "x.org")
- {
- return GpuVendor.AmdUnix;
- }
- else
- {
- return GpuVendor.Unknown;
- }
- }
- private static bool SupportsQuadsCheck()
- {
- GL.GetError(); // Clear any existing error.
- GL.Begin(PrimitiveType.Quads);
- GL.End();
- return GL.GetError() == ErrorCode.NoError;
- }
- }
- }
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