riperiperi ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) il y a 3 ans
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) il y a 5 ans
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) il y a 3 ans
Queries 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
BackgroundContextWorker.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
Buffer.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) il y a 5 ans
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) il y a 5 ans
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) il y a 4 ans
EnumConversion.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) il y a 4 ans
FormatInfo.cs af8498d679 Add basic error logging to the GPU il y a 6 ans
FormatTable.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) il y a 3 ans
Framebuffer.cs 66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) il y a 3 ans
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
HwCapabilities.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) il y a 3 ans
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) il y a 5 ans
OpenGLRenderer.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) il y a 3 ans
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
Pipeline.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) il y a 3 ans
Program.cs 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) il y a 5 ans
Ryujinx.Graphics.OpenGL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) il y a 5 ans
VertexArray.cs e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542) il y a 3 ans
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) il y a 3 ans