gdkchan 00579927e4 Better process implementation (#491) 7 years ago
..
DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 years ago
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 years ago
OGLCachedResource.cs 85ffd76016 Force cache to remove entries when memory usage exceeds a given threshold (#492) 7 years ago
OGLConstBuffer.cs 00579927e4 Better process implementation (#491) 7 years ago
OGLEnumConverter.cs e7fe7d7247 Add RGBA16 Unorm (#513) 7 years ago
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 years ago
OGLPipeline.cs 00579927e4 Better process implementation (#491) 7 years ago
OGLRasterizer.cs 00579927e4 Better process implementation (#491) 7 years ago
OGLRenderTarget.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 years ago
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 years ago
OGLShader.cs 0e1e094b7a Improve texture tables (#457) 7 years ago
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 years ago
OGLStreamBuffer.cs 00579927e4 Better process implementation (#491) 7 years ago
OGLTexture.cs b7613dd4b8 Enable SRGB framebuffers by default (#502) 7 years ago