gdkchan 001005b3d5 Fix sub-image copies on intel GPUs (#2198) %!s(int64=5) %!d(string=hai) anos
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Image 001005b3d5 Fix sub-image copies on intel GPUs (#2198) %!s(int64=5) %!d(string=hai) anos
Queries 06057a99a6 End empty gl queries before returning them to the pool. (#1806) %!s(int64=5) %!d(string=hai) anos
BackgroundContextWorker.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
Buffer.cs df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) %!s(int64=5) %!d(string=hai) anos
Framebuffer.cs caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) %!s(int64=5) %!d(string=hai) anos
Pipeline.cs da283ff3c3 Flip component mask if target is BGRA. (#2087) %!s(int64=5) %!d(string=hai) anos
Program.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
Renderer.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) %!s(int64=5) %!d(string=hai) anos
VertexArray.cs caf049ed15 Avoid some redundant GL calls (#1958) %!s(int64=5) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) %!s(int64=5) %!d(string=hai) anos