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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class DownMixSurroundToStereoCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.DownMixSurroundToStereo;
- public ulong EstimatedProcessingTime { get; set; }
- public ushort[] InputBufferIndices { get; }
- public ushort[] OutputBufferIndices { get; }
- public float[] Coefficients { get; }
- public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax];
- for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
- }
- Coefficients = downMixParameter.ToArray();
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
- {
- return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
- }
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
- ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
- ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
- ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
- ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
- ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
- Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
- Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
- Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]);
- Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]);
- Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]);
- Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]);
- for (int i = 0; i < context.SampleCount; i++)
- {
- stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
- stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
- }
- unused2.Fill(0);
- unused3.Fill(0);
- unused4.Fill(0);
- unused5.Fill(0);
- }
- }
- }
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