gdkchan
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44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
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7 年之前 |
gdkchan
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0e1e094b7a
Improve texture tables (#457)
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7 年之前 |
HorrorTroll
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76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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7 年之前 |
gdkchan
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 年之前 |
ReinUsesLisp
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2562ca6c3f
Fix multiple rendertargets (#427)
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7 年之前 |
gdkchan
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33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
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7 年之前 |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 年之前 |
HorrorTroll
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8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
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7 年之前 |
ReinUsesLisp
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e5917f8968
Fixup image error message and add G8R8 to size query (#410)
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7 年之前 |
ReinUsesLisp
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 年之前 |
HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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7 年之前 |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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7 年之前 |
ReinUsesLisp
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43c4e7c78d
Use mirrored texture wraps when available (#361)
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7 年之前 |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 年之前 |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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7 年之前 |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 年之前 |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 年之前 |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 年之前 |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 年之前 |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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7 年之前 |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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8 年之前 |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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8 年之前 |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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8 年之前 |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 年之前 |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 年之前 |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 年之前 |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 年之前 |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 年之前 |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 年之前 |