Commit History

作者 SHA1 備註 提交日期
  gdkchan 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 年之前
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 年之前
  HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 7 年之前
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 年之前
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 年之前
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 年之前
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年之前
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 年之前
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) 7 年之前
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 年之前
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 年之前
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 年之前
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) 7 年之前
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 年之前
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 年之前
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 年之前
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 年之前
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 年之前
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 年之前
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 7 年之前
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 8 年之前
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 8 年之前
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 8 年之前
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 年之前
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 年之前
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 年之前
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 年之前
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 年之前
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 年之前
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 年之前