Historique des commits

Auteur SHA1 Message Date
  gdkchan 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
  gdkchan 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) il y a 3 ans
  riperiperi 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) il y a 3 ans
  riperiperi e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) il y a 3 ans
  gdkchan ec4cd57ccf Implement another non-indexed draw method on GPU (#4123) il y a 3 ans
  riperiperi 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) il y a 3 ans
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
  gdkchan 1080f64df9 Implement HLE macros for render target clears (#3528) il y a 3 ans
  gdkchan 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) il y a 3 ans
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) il y a 4 ans
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
  gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) il y a 4 ans
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) il y a 4 ans
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) il y a 4 ans
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) il y a 4 ans
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) il y a 4 ans
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
  gdkchan 04dce402ac Implement a fast path for I2M transfers (#2467) il y a 4 ans
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans