Commit History

Autor SHA1 Mensaxe Data
  gdkchan f7ef6364b7 Implement CPU FCVT Half <-> Double conversion variants (#3439) %!s(int64=3) %!d(string=hai) anos
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
  Emmanuel Hansen 594246ea47 UI - Avalonia Part 2 (#3351) %!s(int64=3) %!d(string=hai) anos
  Ac_K d21b403886 Stub GetTemperature (#3429) %!s(int64=3) %!d(string=hai) anos
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) %!s(int64=3) %!d(string=hai) anos
  Mary 0c66d71fe8 ui: Fix timezone abbreviation since #3361 (#3430) %!s(int64=3) %!d(string=hai) anos
  Narugakuruga bdc4fa81f2 Add Simplified Chinese to Avalonia (V2) (#3416) %!s(int64=3) %!d(string=hai) anos
  gdkchan 625f5fb88a Account for pool change on texture bindings cache (#3420) %!s(int64=3) %!d(string=hai) anos
  Mary 2382717600 timezone: Fix regression caused by #3361 (#3418) %!s(int64=3) %!d(string=hai) anos
  Mary 30ee70a9bc time: Make TimeZoneRule blittable and avoid copies (#3361) %!s(int64=3) %!d(string=hai) anos
  gdkchan 232b1012b0 Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407) %!s(int64=3) %!d(string=hai) anos
  gdkchan e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) %!s(int64=3) %!d(string=hai) anos
  Ac_K 8aff17a93c UI: Some Avalonia cleanup (#3358) %!s(int64=3) %!d(string=hai) anos
  gdkchan f2a41b7a1c Rewrite kernel memory allocator (#3316) %!s(int64=3) %!d(string=hai) anos
  RhavoX c881cd2d14 Fix doubling of detected gamepads on program start (#3398) %!s(int64=3) %!d(string=hai) anos
  riperiperi 68f9091870 Account for res scale changes when updating bindings (#3403) %!s(int64=4) %!d(string=hai) anos
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=4) %!d(string=hai) anos
  gdkchan d987cacfb7 Fix VIC out of bounds copy (#3386) %!s(int64=4) %!d(string=hai) anos
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=4) %!d(string=hai) anos
  gdkchan b1bd6a50b5 Less invasive fix for EventFd blocking operations (#3394) %!s(int64=4) %!d(string=hai) anos
  gdkchan 70895bdb04 Allow concurrent BSD EventFd read/write (#3385) %!s(int64=4) %!d(string=hai) anos
  gdkchan 830cbf91bb Ignore ClipControl on draw texture fallback (#3388) %!s(int64=4) %!d(string=hai) anos
  gdkchan 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=4) %!d(string=hai) anos
  gdkchan 46cc7b55f0 Fix instanced indexed inline draws (#3383) %!s(int64=4) %!d(string=hai) anos
  gdkchan dd8f97ab9e Remove freed memory range from tree on memory block disposal (#3347) %!s(int64=4) %!d(string=hai) anos
  gdkchan 633c5ec330 Extend uses count from ushort to uint on Operand Data structure (#3374) %!s(int64=4) %!d(string=hai) anos
  gdkchan a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) %!s(int64=4) %!d(string=hai) anos
  Billy Laws 2073ba2919 Fix a potential GPFIFO submission race (#3378) %!s(int64=4) %!d(string=hai) anos
  Billy Laws d03124a992 Fix 3D semaphore counter type 0 handling (#3380) %!s(int64=4) %!d(string=hai) anos
  Mary 59490d54b5 infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375) %!s(int64=4) %!d(string=hai) anos