Commit History

Autor SHA1 Mensaxe Data
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 571848536b Implement some shader instructions (#252) %!s(int64=7) %!d(string=hai) anos
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... %!s(int64=8) %!d(string=hai) anos
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos