Commit History

Autor SHA1 Mensaxe Data
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
  gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) %!s(int64=7) %!d(string=hai) anos
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 571848536b Implement some shader instructions (#252) %!s(int64=7) %!d(string=hai) anos
  gdkchan 9176180abb Minor shader fixes %!s(int64=7) %!d(string=hai) anos
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos