Commit History

Autor SHA1 Mensaxe Data
  riperiperi ef24c8983d Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993) %!s(int64=4) %!d(string=hai) anos
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) %!s(int64=4) %!d(string=hai) anos
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
  riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) %!s(int64=4) %!d(string=hai) anos
  riperiperi b0e410a828 Lift textures in the AutoDeleteCache for all modifications. (#2615) %!s(int64=4) %!d(string=hai) anos
  riperiperi 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) %!s(int64=4) %!d(string=hai) anos
  riperiperi bdc1f91a5b Remove pool cache entries for incompatible overlapping textures (#2568) %!s(int64=4) %!d(string=hai) anos
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
  gdkchan bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) %!s(int64=4) %!d(string=hai) anos
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) %!s(int64=4) %!d(string=hai) anos
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) %!s(int64=4) %!d(string=hai) anos
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) %!s(int64=4) %!d(string=hai) anos