riperiperi
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461c24092a
Implement Force Early Z Register (#1755)
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5 年之前 |
gdkchan
|
8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
|
5 年之前 |
gdkchan
|
b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
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5 年之前 |
gdkchan
|
0954e76a26
Improve BRX target detection heuristics (#1591)
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5 年之前 |
gdkchan
|
1eea35554c
Better viewport flipping and depth mode detection method (#1556)
|
5 年之前 |
gdkchan
|
a15b951721
Fix wrong face culling once and for all (#1277)
|
6 年之前 |
gdkchan
|
0b6d206daa
Omit image format if possible, and fix BA bit (#1280)
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6 年之前 |
gdkchan
|
b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 年之前 |