greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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преди 7 години |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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преди 7 години |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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преди 7 години |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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преди 7 години |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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преди 7 години |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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преди 7 години |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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преди 7 години |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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преди 7 години |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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преди 8 години |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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преди 8 години |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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преди 8 години |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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преди 8 години |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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преди 8 години |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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преди 8 години |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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преди 8 години |
gdkchan
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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преди 8 години |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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преди 8 години |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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преди 8 години |