Commit History

Author SHA1 Message Date
  gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 3 years ago
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 years ago
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 years ago
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 years ago
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) 4 years ago
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
  gdkchan 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) 5 years ago
  Mary aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) 5 years ago
  gdkchan 4047477866 Simplify handling of shader vertex A (#1999) 5 years ago
  Mary 48f6570557 Salieri: shader cache (#1701) 5 years ago