Andrey Sukharev
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 tahun lalu |
gdkchan
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2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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3 tahun lalu |
Berkan Diler
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b96794e72b
Use new LINQ Order() methods (#3851)
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3 tahun lalu |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 tahun lalu |
Mary-nyan
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 tahun lalu |
gdkchan
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2df16ded9b
Improve shader BRX instruction code generation (#3759)
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3 tahun lalu |
gdkchan
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9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
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3 tahun lalu |
Nicholas Rodine
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951700fdd8
Removed unused usings. (#3593)
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3 tahun lalu |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 tahun lalu |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 tahun lalu |
gdkchan
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1f93fd52d9
Do not initialize geometry shader passthrough attributes (#3196)
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4 tahun lalu |
gdkchan
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0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
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4 tahun lalu |
gdkchan
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3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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4 tahun lalu |
gdkchan
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7f6b3d234a
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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4 tahun lalu |
gdkchan
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911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 tahun lalu |
gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 tahun lalu |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 tahun lalu |
gdkchan
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 tahun lalu |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 tahun lalu |
gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 tahun lalu |
Mary
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97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
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4 tahun lalu |
gdkchan
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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4 tahun lalu |
gdkchan
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3fd6b55f04
Fix value of constant vertex attributes (#2307)
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4 tahun lalu |
gdkchan
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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5 tahun lalu |
gdkchan
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4770cfa920
Only enable clip distance if written to on shader (#2217)
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5 tahun lalu |
mageven
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a5d5ca0635
Shader Cache: Move bindless checking from translation to decode (#2145)
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5 tahun lalu |
Mary
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aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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5 tahun lalu |
gdkchan
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4047477866
Simplify handling of shader vertex A (#1999)
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5 tahun lalu |
gdkchan
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 tahun lalu |
Mary
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48f6570557
Salieri: shader cache (#1701)
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5 tahun lalu |