Commit History

Author SHA1 Message Date
  gdkchan 9a0330f7f8 Shader: Implement PrimitiveID (#4067) 3 years ago
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 years ago
  gdkchan 51a27032f0 Fix VertexId and InstanceId on Vulkan (#3833) 3 years ago
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 years ago
  gdkchan 2232e4ae87 Vulkan backend (#2518) 3 years ago
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) 4 years ago
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 years ago
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 years ago
  gdkchan 524fe3bea4 Implement shader HelperThreadNV (#2163) 5 years ago
  gdkchan 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 5 years ago
  gdkchan 8dbcae1ff8 Implement BGRA texture support (#1418) 5 years ago
  gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 6 years ago
  gdk 1876b346fe Initial work 6 years ago