Isaac Marovitz
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851d81d24a
Fix Redundant Qualifer Warnings (#4091)
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3 years ago |
Andrey Sukharev
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 years ago |
riperiperi
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9ac66336a2
GPU: Use lazy checks for specialization state (#4004)
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3 years ago |
riperiperi
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 years ago |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 years ago |
Mary-nyan
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 years ago |
gdkchan
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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3 years ago |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
gdkchan
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 years ago |
gdkchan
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e747f5cd83
Ensure texture ID is valid before getting texture descriptor (#3406)
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3 years ago |
riperiperi
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 years ago |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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4 years ago |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 years ago |